Difference between revisions of "Category:Background"

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m (New page: == Backgrounds and guilds == Useful: 'help open guilds'. First you need to pick your background. This defines what guilds you can join, what races will suit you and generally what ...)
 
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== Backgrounds and guilds ==
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= Backgrounds and guilds =
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First you need to pick your background. This defines what guilds you can join, what races will suit you and generally what will you be good at. There are five backgrounds. Beginning with a certain background might be easier or more difficult than with others.
  
  Useful: 'help open guilds'.
 
  
  First you need to pick your background. This defines what guilds
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[[Nomad background]] is for warriors. Nomadic characters can choose to join guilds such as [[rangers]] and [[Barbarian Guild|barbarians]]. In the nomad guilds you can train offensive and defensive abilities in physical combat.
  you can join, what races will suit you and generally what will
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  you be good at. There are five backgrounds. Beginning with a certain
+
  background might be easier or more difficult than with others.
+
  
  Nomad background is for warriors. Nomadic characters can choose to
 
  join guilds such as rangers and barbarians. In the nomad guilds you
 
  can train offensive and defensive abilities in physical combat.
 
  
  Magical background has four guilds: mages, psionicists, conjurers and
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[[Magical background]] has four guilds: [[The Channellers|Channellers]] major in manipulating mana, [[The Conjurers|conjurers]] are masters of defensive magic, [[The Psionicists|psis]] and [[The Brotherhood of Wizardry|mages]] use offensive magic.
  channellers. Channellers major in manipulating mana, conjurers are masters
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  of defensive magic, psis and mages use offensive magic.
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  Good_religious background has five guilds. Healers (tarmalen),
 
  druids, templars, nuns and monks. Monks are martial artists and thus
 
  warriors, healers use the various healing and curing spells and
 
  druids are a blend of offensive, defensive and miscellanous magic
 
  with some healing abilities. Nuns and templars seek the evil in the world
 
  to slay it, nuns by using spells and templars with raw strength.
 
  
  Evil_religious offers you lords of chaos, evil priests and the cult of
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[[Good Religious background|Good_religious background]] has five guilds. Monks are martial artists and thus warriors, tarmalens use the various healing and curing spells and [[The Humble Druids|druids]] are a blend of offensive, defensive and miscellanous magic with some healing abilities. [[Sisters of Las]] and [[The Templars of Faerwon]] seek the evil in the world to slay it, [[Sisters of Las|nuns]] by using spells and templars with raw strength.
  reavers. LoC are yet again a new branch of warriors, evil priests have
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  some offensive magic and miscellanous stuff. Reavers focus their energy
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  into destructive forces.
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  There are rumours about a fourth guild, a guild of assassins, but not
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  much is known about those. Even less is known about a fifth guild, and  
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  it might be only a legend.
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  Civilized background includes merchants, civilized mages, alchemists,
 
  shadow sabres, bards and runemages. The background also host the guild of
 
  knights. Again people talk about thieves, but finding one will be
 
  difficult - and you would probably end up having a dagger buried in
 
  your back if you go around asking questions.
 
  
  The merchant and alchemist guilds concentrate on leeching money off other  
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[[Evil Religious background|Evil_religious]] offers you [[Lords of Chaos|lords of chaos]], [[Evil Priests|evil priests]] and the cult of reavers. [[Lords of Chaos|LoC]] are yet again a new branch of warriors, evil priests have some offensive magic and miscellanous stuff. Reavers focus their energy into destructive forces.
  players and not so much in slaying monsters. Shadow Sabres are fighters
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There are rumours about a fourth guild, a guild of assassins, but not much is known about those. Even less is known about a fifth guild, and it might be only a legend.
  with style; imagine D'Artagnan and the three musketeers. This guild might
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  be worth trying even for a newcomer. Civilized mages are geared
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  towards adventuring, but they are not as good at it as their pure
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[[Civilized background]] includes merchants, [[The Fellowship of Wizardry|civilized mages]], alchemists, shadow sabres, bards and runemages. The background also host the guild of knights. Again people talk about thieves, but finding one will be difficult - and you would probably end up having a dagger buried in your back if you go around asking questions.
  counterpart in the magical background. Runemages represent the  
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  disciplined and study-oriented section of the magic users.  
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[[The Master Merchants|The merchant]] and [[Guild of Alchemy|alchemist]] guilds concentrate on leeching money off other players and not so much in slaying monsters. Shadow Sabres are fighters with style; imagine D'Artagnan and the three musketeers. This guild might be worth trying even for a newcomer. Civilized mages are geared towards adventuring, but they are not as good at it as their pure counterpart in the magical background. Runemages represent the disciplined and study-oriented section of the magic users. And then there are the bards, often called taletellers, song weavers, troubadours or traveling minstrels.These singers of legends bring happiness and sometimes even sorrow to the realms with their songs and deeds.
  And then there are the bards, often called taletellers, song
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  weavers, troubadours or traveling minstrels. These singers of legends
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  bring happiness and sometimes even sorrow to the realms with their songs
+
  and deeds.
+

Revision as of 20:41, 21 October 2007

Backgrounds and guilds

First you need to pick your background. This defines what guilds you can join, what races will suit you and generally what will you be good at. There are five backgrounds. Beginning with a certain background might be easier or more difficult than with others.


Nomad background is for warriors. Nomadic characters can choose to join guilds such as rangers and barbarians. In the nomad guilds you can train offensive and defensive abilities in physical combat.


Magical background has four guilds: Channellers major in manipulating mana, conjurers are masters of defensive magic, psis and mages use offensive magic.


Good_religious background has five guilds. Monks are martial artists and thus warriors, tarmalens use the various healing and curing spells and druids are a blend of offensive, defensive and miscellanous magic with some healing abilities. Sisters of Las and The Templars of Faerwon seek the evil in the world to slay it, nuns by using spells and templars with raw strength.


Evil_religious offers you lords of chaos, evil priests and the cult of reavers. LoC are yet again a new branch of warriors, evil priests have some offensive magic and miscellanous stuff. Reavers focus their energy into destructive forces. There are rumours about a fourth guild, a guild of assassins, but not much is known about those. Even less is known about a fifth guild, and it might be only a legend.


Civilized background includes merchants, civilized mages, alchemists, shadow sabres, bards and runemages. The background also host the guild of knights. Again people talk about thieves, but finding one will be difficult - and you would probably end up having a dagger buried in your back if you go around asking questions.

The merchant and alchemist guilds concentrate on leeching money off other players and not so much in slaying monsters. Shadow Sabres are fighters with style; imagine D'Artagnan and the three musketeers. This guild might be worth trying even for a newcomer. Civilized mages are geared towards adventuring, but they are not as good at it as their pure counterpart in the magical background. Runemages represent the disciplined and study-oriented section of the magic users. And then there are the bards, often called taletellers, song weavers, troubadours or traveling minstrels.These singers of legends bring happiness and sometimes even sorrow to the realms with their songs and deeds.

Pages in category "Background"

The following 5 pages are in this category, out of 5 total.