Mad defense

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Skill duration: 1
Type of skill: special skill.
Affecting stats: Con.
It uses 20 endurance points.
Whether it is fencing, boxing, or martial arts, combat usually follows a set of rules. Each combat style has a priority of when and where you can strike a particular target, and therefore, where and when you should block. This skill allows the defender to follow all of them for a short time, greatly increasing their Parry chance. The cost, however, is mobility, as the user cannot run away while using this skill.

Syntax: use mad defense at <number of rounds, min5>

List of things that enhance or grant access to this skill:

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