The Association of Mystical Navigators
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Skill/Spell Name | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
Absorb magic | 20 | 40 | 60 | 80 | 100 |
Banish | 20 | 40 | 60 | 80 | 100 |
Cast generic | 20 | 40 | 60 | 80 | 100 |
Cast teleportation | 20 | 40 | 60 | 80 | 100 |
Create vortex | 20 | 40 | 60 | 80 | 100 |
Dimension door | 20 | 40 | 60 | 80 | 100 |
Dimensional vacuum | 20 | 40 | 60 | 80 | 100 |
Escape velocity | 20 | 40 | 60 | 80 | 100 |
Go | 20 | 40 | 60 | 80 | 100 |
Goto ship | 20 | 40 | 60 | 80 | 100 |
Heavy weight | 20 | 40 | 60 | 80 | 100 |
Location memory | 20 | 40 | 60 | 80 | 100 |
Mass summon | - | - | - | - | 100 |
Mastery of locating | 20 | 40 | 60 | 80 | 100 |
Mastery of rifts | 20 | 40 | 60 | 80 | 100 |
Mobile cannon | 20 | 40 | 60 | 80 | 100 |
Planar gate | 20 | 40 | 60 | 80 | 100 |
Relocate | 20 | 40 | 60 | 80 | 100 |
Rift channelling | 20 | 40 | 60 | 80 | 100 |
Rune of warding | - | - | - | 20 | 100 |
Slingshot vortex | 20 | 40 | 60 | 80 | 100 |
Stargazing | 20 | 40 | 60 | 80 | 100 |
Summon | 20 | 40 | 60 | 80 | 100 |
Support vortex | 20 | 40 | 60 | 80 | 100 |
Teleport with error | 20 | 40 | 60 | 80 | 100 |
Teleport without error | 20 | 40 | 60 | 80 | 100 |
Vortex analysis | 20 | 40 | 60 | 80 | 100 |
Wizard eye | 20 | 40 | 60 | 80 | 100 |
Word of recall | 20 | 40 | 60 | 80 | 100 |
Skill/Spell Name | 1 | 2 | 3 | 4 | 5 |
Over the centuries, the arts of mystical navigation gradually became dispersed among the various regions and guilds of the world. However, in this process, many spells were lost. No one guild could remembered them all.
Then suddenly an amazing discovery was made: the original location of training for the ancient Mystical Navigators! Due to the great powers contained therein, only the most experienced of people are able to join and learn the secrets of mystical navigation. To access these abilities, one must know the world well.
info
Command: navigator
Creator: Alaron
Special joining requirements:
- Has explored at least 15% of the world
- Must pass 1 out of the following:
- Must be maximum level in The Fellowship of Wizardry
- Must be maximum level in The Blades of the Spider Queen
- Must be maximum level in The Humble Druids
- Must be maximum level in Brotherhood of Sorcery
- Must be maximum level in The Guild of Channellers
- Must be maximum level in The Conjurers
- Must be maximum level in The Master Merchants
- Must be maximum level in The Bards' guild
- Must be maximum level in The Faculte of Runemagi
- Must be maximum level in Lords of Chaos
- Must be maximum level in Evil Priests
- Must be maximum level in The Followers of Tarmalen
- Must be maximum level in The Psionicists
- Must be maximum level in Sisters of Las
- Must be maximum level in Guild of Alchemy
- Must be maximum level in The Cult of Reavers
- Must be maximum level in Slaves of the Beastmaster
- Must be maximum level in Followers of the Scorpion
- Must be maximum level in The School of Folklorists
- Must be maximum level in The Order of Ghost Liberator Paladins
- Must pass 2 out of the following:
- Must be maximum level in Manipulators of Corrosion
- Must be maximum level in Devourers of Air
- Must be maximum level in Assembly of the Blizzard
- Must be maximum level in Wielders of Lightning
- Must be maximum level in Brethren of the Flaming Sigil
- Must be maximum level in Summoners of Astral Power
- Must be maximum level in Venomous Convocation
- Must be maximum level in Inner Circle of Sorcery
Maximum levels: 5
- Requirement: Has explored at least 15% of the world
- Requirement: Has explored at least 30% of the world
- Requirement: Has explored at least 45% of the world
- Requirement: Has explored at least 60% of the world
- Requirement: Has explored at least 75% of the world
Categories:
- Absorb magic
- Banish
- Cast generic
- Cast teleportation
- Create vortex
- Dimension door
- Dimensional vacuum
- Escape velocity
- Go
- Goto ship
- Heavy weight
- Location memory
- Mass summon
- Mastery of locating
- Mastery of rifts
- Mobile cannon
- Planar gate
- Relocate
- Rift channelling
- Rune of warding
- Slingshot vortex
- Stargazing
- Summon
- Support vortex
- Teleport with error
- Teleport without error
- Vortex analysis
- Wizard eye
- Word of recall
- Guild