Difference between revisions of "Inner Circle of Sorcery"

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m (Tips: if using mages command, fabs is already 90 and need blur 80 for displacement)
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|- style="background:silver"
 
|- style="background:silver"
! [[Analysis of magic]]  [[Category:Analysis of magic]]
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! [[Analysis of magic lore]]  [[Category:Analysis of magic lore]]
 
| 90  || 100 ||  -  ||  -  ||  -  ||  -  ||  -  ||  -  ||  -  ||  -
 
| 90  || 100 ||  -  ||  -  ||  -  ||  -  ||  -  ||  -  ||  -  ||  -
 
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|  -  ||  -  ||  -  ||  -  ||  -  ||  -  || 30  || 53  || 76  || 100
 
|  -  ||  -  ||  -  ||  -  ||  -  ||  -  || 30  || 53  || 76  || 100
 
|-  
 
|-  
! [[Displacement ]]  [[Category:Displacement]]
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! [[Displacement]]  [[Category:Displacement]]
 
|  - ||  -  ||  -  ||  ''30''  ||  ''60''  ||  ''100''  ||  -  ||  -  ||  -  ||  -
 
|  - ||  -  ||  -  ||  ''30''  ||  ''60''  ||  ''100''  ||  -  ||  -  ||  -  ||  -
 
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The games main protection guild also known as conju.
 +
== Info ==
 
The Inner Circle of Sorcery consists of the most dedicated individuals in the field of magic. Although they are strict not to worship anything or anyone as such, their devotion to Aeo's secrets is best described as religious. As an order, The Inner Circle values pendantic mastery of nuances of magic in all its forms.
 
The Inner Circle of Sorcery consists of the most dedicated individuals in the field of magic. Although they are strict not to worship anything or anyone as such, their devotion to Aeo's secrets is best described as religious. As an order, The Inner Circle values pendantic mastery of nuances of magic in all its forms.
  
 
To be accepted as a member, the candidate must have acquired the reasonable theoretical and practical understanding in other schools of magic. However, this understanding holds little value in the eyes of the guild's senior members who all seem to share the common belief that the true mastery can only be achieved within The Inner Circle.
 
To be accepted as a member, the candidate must have acquired the reasonable theoretical and practical understanding in other schools of magic. However, this understanding holds little value in the eyes of the guild's senior members who all seem to share the common belief that the true mastery can only be achieved within The Inner Circle.
 
+
[[Category:Guild]]
== Info ==
+
Command: inner_circle
Command: inner_circle  [[Category:Guild]] [[Category:Magical background]]  [[Category:Brotherhood of Sorcery]]
+
  
 
Creators: {{finger|Juggelo}} and {{finger|Lampsa}}
 
Creators: {{finger|Juggelo}} and {{finger|Lampsa}}
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# +Int
 
# +Int
 
Joining requirements:
 
Joining requirements:
:Background must be magical
+
: [[Background]] must be [[magical]]  [[Category:Magical]]
:Must be maximum level in [[Brotherhood of Sorcery]]
+
:Must be maximum level in [[Brotherhood of Sorcery]]  [[Category:Brotherhood of Sorcery]]
 
:Must pass 1 out of the following:
 
:Must pass 1 out of the following:
 
::Must be maximum level in [[Manipulators of Corrosion]]
 
::Must be maximum level in [[Manipulators of Corrosion]]
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:Has trained skill [[Mastery of shielding]] to at least 40%
 
:Has trained skill [[Mastery of shielding]] to at least 40%
 
:Has trained skill [[Analysis of magic lore]] to at least 40%
 
:Has trained skill [[Analysis of magic lore]] to at least 40%
== Tips ==
 
For easy completion of inner circle training, here is commands that train & study all essential skills & spells to minimum precentages.
 
With them you reach the last level of inner circle and have the bare minimums to call yourself a true mage.
 
  
:train Wandmaking, Conceal spellcasting, Damage criticality to:55
+
== Fast training ==
:train Zapping, Mastery of control to:60
+
For easy and fast completion of inner circle training, here is fast ticket for reincers that are going for the full 'conju' status.
:train Analysis of magic to:65
+
:train [[Ceremony]], [[Conceal spellcasting]], [[Mastery of control]] to:60
:train Quick chant to:70
+
:train [[Analysis of magic lore]] to:80
:train Cast protection, Mastery of shielding to:80
+
:train [[Quick chant]], [[Cast protection]], [[Mastery of shielding]], [[Damage criticality]] to:max
:study Resist dispel to:40
+
:study [[Blurred image]], [[Identify]], [[Iron will]], [[Displacement]], [[Relocate]], [[Summon]], [[Restore]], [[Shield of protection]], [[Dispel magical protection]], [[Resist dispel]], [[Neutralize field]], [[Degenerate person]], [[Infravision]], [[Floating disc]] to:80
:study Identify to:45
+
:study [[Force absorption]], [[Conjure lesser element]], [[Conjure element]] to:90
:study Feather weight, Floating disc, Restore to:55
+
:study [[Armour of aether]] to:rac
:study Relocate, Shield of protection, Shelter, Summon, Dispel magical protection to:60
+
:study Neutralize field, Degenerate person to:65
+
:study Iron will to:70
+
:study Conjure lesser element to:75
+
:study Blurred image, Displacement, Teleport with error, Teleport without error to:80
+
:study Armour of aether, Conjure element to:rac
+

Latest revision as of 23:28, 1 May 2015

sinfo
Skill/Spell Name 1 2 3 4 5 6 7 8 9 10
Analysis of magic lore 90 100 - - - - - - - -
Anti magic field 10 20 30 40 50 60 70 80 90 100
Armour of aether - - - - 20 30 45 60 85 100
Blurred image 20 60 100 - - - - - - -
Cast protection 85 90 95 100 - - - - - -
Cast special - - 20 36 52 68 84 100 - -
Cast transformation - 20 46 73 100 - - - - -
Ceremony 60 70 80 90 100 - - - - -
Conceal spellcasting 10 20 30 40 50 60 70 80 90 100
Conjure element - - - - - - - 10 75 100
Conjure lesser element - - - - - - - 50 75 100
Create air armour - - - - 20 36 52 68 84 100
Damage criticality 20 28 37 46 55 64 73 82 91 100
Degenerate person - - - - - 50 62 75 87 100
Dispel magical protection - - - - - - 30 53 76 100
Displacement - - - 30 60 100 - - - -
Disrupt magic - - - 30 47 65 82 100 - -
Enhance vision - 25 40 55 70 85 100 - - -
Feather weight 50 75 100 - - - - - - -
Floating disc 50 75 100 - - - - - - -
Force absorption 100 - - - - - - - - -
Greater darkness - - - 20 36 52 68 84 100 -
Greater light - - - 20 36 52 68 84 100 -
Holding pattern - - - - - - - - - 100
Identify 50 66 83 100 - - - - - -
Infravision 30 47 65 82 100 - - - - -
Iron will - - - 30 47 65 82 100 - -
Mastery of control - - - - - 40 55 70 85 100
Mastery of shielding 45 51 57 63 69 75 81 87 93 100
Neutralize field - - - - - 30 47 65 82 100
Quick chant 90 100 - - - - - - - -
Quicksilver - - 20 36 52 68 84 100 - -
Relocate 60 73 86 100 - - - - - -
Resist disintegrate - - - 20 40 60 80 100 - -
Resist dispel - - - - - - - - 40 100
Resist entropy - - - 20 40 60 80 100 - -
Restore 30 44 58 72 86 100 - - - -
Shelter - - 30 44 58 72 86 100 - -
Shield of protection 25 50 75 100 - - - - - -
Ship armour 10 20 30 40 50 60 70 80 90 100
Summon - - - - 20 36 52 68 84 100
Suppress magic - - 20 36 52 68 84 100 - -
Teleport with error 100 - - - - - - - - -
Teleport without error - - - - - - - 60 80 100
Uncontrollable hideous laughter - - - - - - 30 53 76 100
Wandmaking - - - - - - 30 53 76 100
Zapping - - 20 36 52 68 84 100 - -
Skill/Spell Name 1 2 3 4 5 6 7 8 9 10

The games main protection guild also known as conju.

Info

The Inner Circle of Sorcery consists of the most dedicated individuals in the field of magic. Although they are strict not to worship anything or anyone as such, their devotion to Aeo's secrets is best described as religious. As an order, The Inner Circle values pendantic mastery of nuances of magic in all its forms.

To be accepted as a member, the candidate must have acquired the reasonable theoretical and practical understanding in other schools of magic. However, this understanding holds little value in the eyes of the guild's senior members who all seem to share the common belief that the true mastery can only be achieved within The Inner Circle. Command: inner_circle

Creators: Juggelo<analytics uacct="UA-3466433-3" ></analytics> and Lampsa<analytics uacct="UA-3466433-3" ></analytics>

Maximum level: 10

  1. +Int
  2. +Int
  3. +Int
  4. +Int
  5. +Int
  6. +Int
  7. +Int
  8. +Int
  9. +Int
  10. +Int

Joining requirements:

Background must be magical
Must be maximum level in Brotherhood of Sorcery
Must pass 1 out of the following:
Must be maximum level in Manipulators of Corrosion
Must be maximum level in Devourers of Air
Must be maximum level in Assembly of the Blizzard
Must be maximum level in Wielders of Lightning
Must be maximum level in Brethren of the Flaming Sigil
Must be maximum level in Summoners of Astral Power
Must be maximum level in Venomous Convocation
Must be maximum level in The Psionicists
Must be maximum level in The Guild of Channellers
Has trained skill Quick chant to at least 70%
Has trained skill Mastery of shielding to at least 40%
Has trained skill Analysis of magic lore to at least 40%

Fast training

For easy and fast completion of inner circle training, here is fast ticket for reincers that are going for the full 'conju' status.

train Ceremony, Conceal spellcasting, Mastery of control to:60
train Analysis of magic lore to:80
train Quick chant, Cast protection, Mastery of shielding, Damage criticality to:max
study Blurred image, Identify, Iron will, Displacement, Relocate, Summon, Restore, Shield of protection, Dispel magical protection, Resist dispel, Neutralize field, Degenerate person, Infravision, Floating disc to:80
study Force absorption, Conjure lesser element, Conjure element to:90
study Armour of aether to:rac