Difference between revisions of "Cityguard"

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m (Spells)
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{|
 
{|
 
! Basic  
 
! Basic  
! Mastery/
+
! Mastery or follow up skill
 
|-
 
|-
 
| [[Cast generic]] || [[Damage criticality]] [[Quick chant]] [[Mastery of prime knowledge]]
 
| [[Cast generic]] || [[Damage criticality]] [[Quick chant]] [[Mastery of prime knowledge]]
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* venom strike
 
* venom strike
 
* power blast
 
* power blast
 +
* [[Summon carnal spores]]
 
* [[poison spray]]
 
* [[poison spray]]
 
* [[Killing cloud]]
 
* [[Killing cloud]]

Latest revision as of 19:36, 8 April 2015

Special type of NPCs can be hired at guard houses that can be used to protect a player city.

Skills

Cast

Basic Mastery or follow up skill
Cast generic Damage criticality Quick chant Mastery of prime knowledge
Cast acid Theory of corrosion
Cast alchemy
Cast asphyxiation Knowledge of asphyxiation
Cast cold Mastery of arctic powers
Cast control Mastery of control
Cast electricity Theory of electrical engineering
Cast fire Theory of pyromania
Cast harm Mastery of pain
Cast heal Mastery of medicine
Cast help Mastery of assistance
Cast information
Cast magical Knowledge of magic lore
Cast physical
Cast poison Knowledge of toxicology
Cast protection Mastery of shielding
Cast psionic Theory of mental power
Cast runes Mastery of runic sigla
Cast special
Cast teleportation
Cast transformation
Conceal spellcasting

Offensive

Active Passive

Spells

Cast type Offensive Field
Acid
Asphyxiation
Cold
Electricity
Fire
Magical
Poison
Psionic
Runes
Harm
  • Aura of hate
  • Cause light wounds
  • Cause serious wounds
  • Cause critical wounds
  • Curse of tarmalen
  • hemorrhage
  • Aneurysm
  • Bastardly balm
  • Harm body
Control Anti magic field
Information
  • hallucination
Protection Shelter
Special imprisonment
Teleportation

Heal

  • heal self
  • cure light wounds
  • cure serious wounds
  • cure critical wounds
  • minor heal
  • major heal
  • True heal