Cityguard

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Special type of NPCs can be hired at guard houses that can be used to protect a player city.

Skills

Cast

Basic Mastery/
Cast generic Damage criticality Quick chant Mastery of prime knowledge
Cast acid Theory of corrosion
Cast alchemy
Cast asphyxiation Knowledge of asphyxiation
Cast cold Mastery of arctic powers
Cast control Mastery of control
Cast electricity Theory of electrical engineering
Cast fire Theory of pyromania
Cast harm Mastery of pain
Cast heal Mastery of medicine
Cast help Mastery of assistance
Cast information
Cast magical Knowledge of magic lore
Cast physical
Cast poison Knowledge of toxicology
Cast protection Mastery of shielding
Cast psionic Theory of mental power
Cast runes Mastery of runic sigla
Cast special
Cast teleportation
Cast transformation
Conceal spellcasting

Offensive

Active Passive

Spells

Cast type Offensive Field Protection
General
Acid Corrosion shield
Asphyxiation Aura of wind Control Anti magic field
Psionic
Protection Shelter
Special imprisonment

aneurysm

area banish

area entropy

aura of hate

banish

bastardly balm

blast lightning

blast vacuum

cause critical wounds

cause light wounds

cause serious wounds

chain lightning

chaos bolt

chill touch

cold ray

cone of cold

create mud

curse

curse of tarmalen

darkfire

destroy armour

destroy weapon

dispel magical protection

disruption

earthquake

electrocution

entropy

fire blast

firebolt

flame arrow

flaming ice

flip

forget

forked lightning

golden arrow

hailstorm

hallucination

harm body

hemorrhage

icebolt

killing cloud

lava blast

lava storm

levin bolt

lightning bolt

lightning storm

magic eruption

magic missile

magic wave

make scar

mana drain

meteor blast

meteor swarm

mind blast

mind disruption

paralyze

poison

poison blast

poison cloud

poison spray

power blast

psi blast

psibolt

psychic crush

psychic purge

psychic shout

psychic storm

sex change

shocking grasp


summon carnal spores

summon greater spores

summon lesser spores

suppress magic

thorn spray


venom strike

wither flesh

--

energy channeling

force absorption

force shield

frost insulation

heat reduction

iron will

magic dispersion

protection from evil

protection from good

psychic sanctuary

reflector shield

shield of protection

toxic dilution


Heal

  • heal self
  • cure light wounds
  • cure serious wounds
  • cure critical wounds
  • minor heal
  • major heal
  • True heal