Difference between revisions of "Guild of Alchemy"

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All of the above messages are very useful. The '''"You feel something is missing..."''' means you've found a new potion, but your [[mix potion]] skill is not high enough to identify it. The '''"You feel close..."''' message means you have two out of the three required ingredients right. '''"...could be XXX."''' means you have two out of the three ingredients right _and_ you are told what the potion is, which is nice. And finally, if '''no message''' is given, you can be certain that no ''un-discovered'' potion exists in the column and row of your research chart.
 
All of the above messages are very useful. The '''"You feel something is missing..."''' means you've found a new potion, but your [[mix potion]] skill is not high enough to identify it. The '''"You feel close..."''' message means you have two out of the three required ingredients right. '''"...could be XXX."''' means you have two out of the three ingredients right _and_ you are told what the potion is, which is nice. And finally, if '''no message''' is given, you can be certain that no ''un-discovered'' potion exists in the column and row of your research chart.
 +
 +
Some useful tips:
 +
* Be careful with your notes.
 +
* Try to avoid chasing for the third ingredient... it'll narrow down as research progresses.
 +
* Write down every potion name and ingredients when you get the "...could be XXX" message.
 +
* Pay attention to seasons, getting herbs in spring/winter/autumn is a real pain.
 +
* For organs, the [[public garden]], [[marble sanded beach]] and [[lorenchia]] seagulls are gold mines.
 +
* To get missing herbs use the alchemist herb store, the [[shack]] and [[stonehenge]] herb store on [[Rothikgen]].
 +
* Also, ask your friendly folklorist for a cast of [[greater create herb]].
 +
* Use your idle time to 'repeat - cast [[create herb]]'

Revision as of 17:44, 16 July 2017

info

Alchemists are born to create things. Being the inquisitive type they love to experiment. Often found wandering around searching for new forms of minerals and plant life, they strive to produce powerful potions and invent new wonderful items. They have the ability to manipulate minerals to such an extent, that often people refer to them as magic-hands. Alchemists tend to be pacifist, and will prefer to defend themselves using powers learnt through their experiments. Despite being somewhat secretive, the alchemist guild always welcomes new members.

Command: alchemists

Creator: Lanfear<analytics uacct="UA-3466433-3" ></analytics>

Maximum level: 30

sinfo

Skill/Spell Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Plant lore 20 40 60 80 100 - - - - - - - - - - - - - - - - - - - - - - - - -
Extract ether 20 40 60 80 100 - - - - - - - - - - - - - - - - - - - - - - - - -
Cast generic 20 40 60 80 100 - - - - - - - - - - - - - - - - - - - - - - - - -
Attack 10 20 30 40 50 60 70 - - - - - - - - - - - - - - - - - - - - - - -
Dissection 10 20 30 40 50 60 70 80 90 100 - - - - - - - - - - - - - - - - - - - -
Short blades 10 20 30 40 50 60 70 80 - - - - - - - - - - - - - - - - - - - - - -
Gutblade 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 - - - - - - - - - -
Detect race 10 20 30 40 50 60 70 80 90 100 - - - - - - - - - - - - - - - - - - - -
Make heatstick 10 20 30 40 50 60 70 80 90 100 - - - - - - - - - - - - - - - - - - - -
Mix juice 20 30 40 50 60 70 80 90 100 - - - - - - - - - - - - - - - - - - - - -
Long blades - 10 20 30 40 50 60 70 - - - - - - - - - - - - - - - - - - - - - -
Consider - 10 20 30 40 50 60 70 80 90 100 - - - - - - - - - - - - - - - - - - -
Preserve corpse - - 20 40 60 80 100 - - - - - - - - - - - - - - - - - - - - - - -
Create money - - - 20 40 60 80 100 - - - - - - - - - - - - - - - - - - - - - -
Mana control - - - - 10 20 30 40 50 60 - - - - - - - - - - - - - - - - - - - -
Create herb - - - - - 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 - - - - -
Cast special - - - - - 10 20 30 40 50 60 70 80 90 100 - - - - - - - - - - - - - - -
Cast information - - - - - - 10 20 30 40 50 60 70 80 90 100 - - - - - - - - - - - - - -
Ceremony - - - - - - - 20 40 60 80 100 - - - - - - - - - - - - - - - - - -
Identify - - - - - - - - 10 20 30 40 50 60 70 80 90 100 - - - - - - - - - - - -
Aura detection - - - - - - - - 10 20 30 40 50 60 70 80 90 100 - - - - - - - - - - - -
Mix drug - - - - - - - - - 10 20 30 40 50 60 70 80 90 100 - - - - - - - - - - -
Throw control - - - - - - - - - 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 -
Instant fermentation - - - - - - - - - 10 20 30 40 50 60 70 80 90 100 - - - - - - - - - - -
Make reagent - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100 - - - - - - - - - -
Distillation - - - - - - - - - - 28 36 44 52 60 68 76 84 92 100 - - - - - - - - - -
Mix potion - - - - - - - - - - 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
Knowledge of alchemy - - - - - - - - - - 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
Create dimensional gem - - - - - - - - - - 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
Modify ammunition - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100 - - - - - - - - - -
Swift scalpel - - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100 - - - - - - - - -
Decanting - - - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100 - - - - - - - -
Recanting - - - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100 - - - - - - - -
Mix salve - - - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100 - - - - - - - -
Cast alchemy - - - - - - - - - - - - - 20 40 60 80 100 - - - - - - - - - - - -
Prepare flask - - - - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100 - - - - - - -
Floating disc - - - - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100 - - - - - - -
Patch item - - - - - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100 - - - - - -
Water walking - - - - - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100 - - - - - -
Dim - - - - - - - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100 - - - -
Glow - - - - - - - - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100 - - -
Blessing of intoxication - - - - - - - - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100 - - -
Drunken stupor - - - - - - - - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100 - - -
Feather weight - - - - - - - - - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100 - -
Lift of load - - - - - - - - - - - - - - - - - - - 10 18 26 34 42 50 - - - - -
Aegis - - - - - - - - - - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100 -
Mint coins - - - - - - - - - - - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100
Shift blade - - - - - - - - - - - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100
Summon homonculus - - - - - - - - - - - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100
Hangover cure - - - - - - - - - - - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100
Mix elixir - - - - - - - - - - - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100
Make arrow of torture - - - - - - - - - - - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100
Essence eye - - - - - - - - - - - - - - - - - - - - - 20 40 60 80 100 - - - -
Eye of loraen - - - - - - - - - 10 14 19 23 28 32 37 41 46 50 55 59 64 68 73 77 82 86 91 95 100
Refining - - - - - - - - - - - - - - - - - - - - - - 20 27 35 43 51 59 67 75
Quick chant - - - - - - - - - - - - - - - - - - - - - - 20 40 60 - - - - -
Blacksmithing - - - - - - - - - - - - - - - - - - - - - - - - - 10 20 30 40 50
Alloying - - - - - - - - - - - - - - - - - - - - - - - - - 20 40 60 80 100
Amalgamate - - - - - - - - - - - - - - - - - - - - - - - - - 20 40 60 80 100
Cannibalize - - - - - - - - - - - - - - - - - - - - - - - - - 20 40 60 80 100
Mould ring - - - - - - - - - - - - - - - - - - - - - - - - - - 25 50 75 100
Sneezing powder - - - - - - - - - - - - - - - - - - - - - - - - - - 25 50 75 100
Skill/Spell Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30


Potion Making

Alchemists must research the ingredients for a potion before being able to mix it. There are 197 different potions, see the list of alchemist potions, which can be made from 54 different list of alchemist ores, 23 different list of organs and 29 different pairs of list of herb pairs. This is over 36k different combinations, but luckily there is a strategy to finding them with a lot less work.


The research is done at the potion room of the Alchemist guild. To start your research you need: The plant lore, dissection, swift scalpel and mix potion skills. A good weapon for killing small monsters and a knife for dissecting. Organ cans, herb jars and cash for buying missing herbs/ores. Paper and pen or elite excel skills to keep track of your research. The basic idea is to have a chart for each ore (can be herb or organ too) with herbs as rows and organs as columns (again, you can choose which is which).


You can 'submit flask' to the authenticator to get the following results:

  • You've already researched that flask.
  • You feel something is missing...
  • You feel close...
  • ...could be XXX.
  • Flask 'XXX' accepted.

or... no message at all.

All of the above messages are very useful. The "You feel something is missing..." means you've found a new potion, but your mix potion skill is not high enough to identify it. The "You feel close..." message means you have two out of the three required ingredients right. "...could be XXX." means you have two out of the three ingredients right _and_ you are told what the potion is, which is nice. And finally, if no message is given, you can be certain that no un-discovered potion exists in the column and row of your research chart.

Some useful tips:

  • Be careful with your notes.
  • Try to avoid chasing for the third ingredient... it'll narrow down as research progresses.
  • Write down every potion name and ingredients when you get the "...could be XXX" message.
  • Pay attention to seasons, getting herbs in spring/winter/autumn is a real pain.
  • For organs, the public garden, marble sanded beach and lorenchia seagulls are gold mines.
  • To get missing herbs use the alchemist herb store, the shack and stonehenge herb store on Rothikgen.
  • Also, ask your friendly folklorist for a cast of greater create herb.
  • Use your idle time to 'repeat - cast create herb'