Search results

From BatWiki
Jump to: navigation, search
  • ...gainst critical hits in game. It is also said to protect your gear against damage.
    1 KB (172 words) - 10:31, 15 July 2012
  • ...stop the invaders however they try to reach the city. Organization will be critical to success. == 17:40 Light structural damage ==
    7 KB (1,127 words) - 14:10, 12 August 2008
  • | description =The amount of physical damage one can do with a single hand in a single motion the brain can cause exceptional damage and distracting pain.
    756 B (126 words) - 23:39, 10 March 2010
  • ...]s. Their skills make them superb at taking down enemies at range, and the damage done by a well-placed arrow or bolt rivals anything that can be done with a Terminal velocity - Critical shots do more damage
    5 KB (738 words) - 21:38, 1 October 2019
  • |spell=cure critical wounds Looking at this monster will result in massive damage:
    1 KB (260 words) - 13:58, 30 January 2010
  • ...in combat, as hits from your opponents, especially those viciously harmful critical hits, will happen less often. ...ferent, as a genaral rule, the larger weapons are heavier and hit for more damage, while the lighter ones are faster and hit more easily.
    6 KB (1,096 words) - 15:46, 21 September 2014
  • ...ability to increase these number of critical hits, and their magnitude. A critical hit can many times save the day against a seemingly unbeatable foe.
    499 B (83 words) - 00:08, 8 December 2008
  • ! [[Damage critical]] [[Category:Damage critical]]
    9 KB (826 words) - 18:49, 1 June 2009
  • This protection reduces the damage you take and it is affected by a number of factors. Multislot armours also withstand damage much better because they are big, and are easy to repair since its one arm
    4 KB (767 words) - 13:23, 18 October 2019
  • ...tical ones for a [[tank]] as it reduces directly the percent of physical [[damage]] taken.
    650 B (99 words) - 01:49, 16 December 2009
  • | stats = +magical dam, good wield only & [[invoke]] [[cure critical wounds]] 7/day [[Category: Magical damage]]
    858 B (113 words) - 22:37, 12 April 2011
  • ...over the years remain in place. For example using high parry values lowers damage and a successful riposte results in an extra melee hit (very powerful while ...unable to act for the duration of the stun and you will often take double damage from melee hits (which you are unable to dodge), so you should get an unstu
    23 KB (4,152 words) - 02:43, 2 November 2019
  • ...your entities feed on will last longer. Rift pulse has a chance to do more damage against The ability your entities have of absorbing critical hits has increased.
    9 KB (1,499 words) - 07:38, 31 January 2020
  • | [[Cast generic]] || [[Damage criticality]] [[Quick chant]] [[Mastery of prime knowledge]] * Cause critical wounds
    3 KB (402 words) - 20:36, 8 April 2015
  • ::Increases spell damage against evil monsters. ::Increases your critical hit and stun chance against monsters. Also gives you a small bonus to +hit.
    3 KB (527 words) - 18:05, 13 February 2022

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)