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  • ...wn as they would be looking at you. Also non-offencive skills/spells look offensive to you.
    625 B (92 words) - 03:44, 19 February 2008
  • to the outcome of offensive spells. This effect depends on magnitude of the Nun spells are roughly divided into three categories: offensive spells
    10 KB (1,560 words) - 11:44, 1 July 2007
  • ==Skills and Spells== All templar skills work only against evil opponents.
    7 KB (1,102 words) - 13:41, 12 October 2024
  • ...n Heatherhedge, Archer's Guild Sling Trainer]] for [[sling skill]]s. Their skills make them superb at taking down enemies at range, and the damage done by a
    5 KB (738 words) - 20:38, 1 October 2019
  • ...t quite difficult for the target to cast offensive spells or use offensive skills at caster.
    256 B (35 words) - 11:09, 25 March 2009
  • You use your weapons best to your skills automaticly and in some point either one of you either die or flee. Also you need skill to swing your steel and such skills are axes, bludgeons, long blades, polearms and short blades.
    9 KB (1,692 words) - 23:57, 1 December 2009
  • | ST = Items get saving based on enchantment, players get save based on skills and stats | type = offensive
    745 B (118 words) - 10:00, 7 April 2011
  • ...y tapping into the unseen planes from which all magic power is drawn from, offensive spells can be cast with awesome devastation. One of [[blaster]]s essential support skills.
    997 B (165 words) - 03:16, 18 June 2023
  • resembles ordinary ghost channeling, so it is not an offensive-looking skill. to more devious loss of battle skills, depending on the ghost who does the
    1 KB (233 words) - 16:29, 23 April 2010
  • | stats = It will moderately increase one of the offensive skills of the wearer.
    480 B (59 words) - 02:02, 13 June 2010
  • ...e for DF is amazing and stuns a lot. With 100% skills stun hits once/per 5 skills on avarage. Monk (motion is back, supporting spells and skills but with some new penalties)
    23 KB (4,152 words) - 01:43, 2 November 2019
  • certain skills. The skills available depend on the type of entity you are using. The
    24 KB (3,920 words) - 19:48, 30 January 2020
  • ...n by doing|learned by doing]], normally this is possible only with part of skills.
    739 B (107 words) - 10:21, 12 October 2012
  • Offensive Might: "appears to increase the strength, Offensive Prowess: "improves skills although the different entities seem to adapt better to
    5 KB (819 words) - 16:40, 29 July 2020
  • *Type of skill : offensive skill. [[Category:Offensive skills]]
    1 KB (187 words) - 12:08, 30 July 2014
  • You can now cast any offensive spell before combat begins without disrupting control over your fire entity Air entity control will now break when an offensive spell hits, not when you begin to cast.
    9 KB (1,499 words) - 06:38, 31 January 2020
  • ==== Offensive ==== ! Cast type !! Offensive !! Field
    3 KB (402 words) - 19:36, 8 April 2015
  • === Training sabre fencing skills === Sabre fencing skills are limited by previous skill, if you train sabre fence to 100%,
    916 B (118 words) - 20:32, 18 March 2015
  • ...of different daily tasks you can get from [[Kortax, Emissary of the Syggax Offensive]]. Favors can be spent at the [[Syggax offensive]].
    28 KB (5,124 words) - 18:02, 8 April 2021
  • | type = offensive ...uctive energy gained by this spell is far less than other reaver spells or skills.
    889 B (138 words) - 08:06, 29 December 2020

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