Stun

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How the stun works in BatMUD


There are six (6) states of being stunned in BatMUD. They limit the capacities of the target increasingly. The different states are roughly as follows. As usual, exact statistics are not provided, however these should clarify the system a bit. The messages to the stunned target are also included.

The effects of the stun on a target get worse when the state gets bigger, and are roughly as follows:

  • You completely lose access to some commands
  • Your movement has a chance to go awry
  • Now and then you just blank out in inaction
  • Some battle related bonuses and skills get penalized
  • You may lose attacks
  • You may receive more damage

The messages for the states as seen by the person who gets stunned are as follows, in ascending order:

 You get hit, and your eyes lose focus slightly.
 You become somewhat confused, losing your edge.
 Your mind reels and the world becomes blurred.
 You get hit badly, and have problems staying in balance.
 You stagger helplessly in pain and confusion.
 You lose connection to the reality, becoming truly STUNNED.

If you receive a stunning blow while you are already stunned, your stun state will leap up.


Help file
Skill duration: random
Type of skill: special skill.
Affecting stats: Str/Dex.
It uses no endurance points.
One of the most powerful facets of hand to hand combat, is the ability to land a blow that knocks your opponent senseless. A stunned opponent is unable to conduct his own attacks, defend himself, or flee, which puts him at your complete mercy. Those who are trained in the ability to execute these blows, are able to do it more often and for longer then those who are not.
List of things that enhance or grant access to this skill:

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