Arelium

From BatWiki
Revision as of 16:59, 11 November 2012 by Nuane (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Also known as City of Arelium, new BatCity
General description: The main city/"capital" of Laenor. There are many important places in Arelium, for example Mage, Civilized mage, Civilized fighters and Folklorist guilds are located there. Also the home for several notable NPCs, such as Saint Damogran and Origo, and several quests like Robbery in moonlight and Sewer ring.
Location on Laenor: Central part, southwestern coast of Gulf of Apalocia.
SSSSSSSSSSSSSS~~~~~~~
SSSSSSSSSSSSSSSS~~~~~
SSSSSSSSSSScSSSSS~~~~
zzzzzzzRzczcRzSSSS~~~
.......RccccRzzSSS~~~
....?..Rcccc=-+zSSS~~
.......RRR=RR.|zzSS~~
..........|...|.zSSS~
+--+------+---+.zSSS~
fy/yyyyy.y...?|.zSSSS
y/yyyyyyyy....|.zSSSS
/yyyyyyyyy....|.zSSSS
yyyyy.y.yyy...|.zSSSS
Difficulty: Varies a lot. Not very many aggressive mobs though, and even they are usually very small, so mostly safe for newbies to explore.
Coder: (missing coder)
Size (in rooms): (missing size in rooms)
Map of the area:
zzzzzzzzz~~~~zzzzzzzzzzz~~~zzzzz~~~~~~~~~zzz~~~~~~zzzzz~~~~~~~~~~zzzzzzzzzzz~~~##~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~##~~~~~
"zzz"zzzzzzzzz"zz####z"zzzzz"zzzzz"zzzzzzzzzzzz~~z"zzzzzzzz~~~zzzzz"z####"zzzzz##~~~~~~~~~~~~~~~~~~~~~~~~~=~~~~~~~~~~~##~~~~~
zz"zzz"zzz"zzzzzz#  #zzzzzz"zzz"zzzz"z"zzz"z"zzz"zzzz"zz"zz"zzzz"zzzz#  #zz"zz"###########:---:##:---:##~~=~~###:---:###~~~~~
zzzzzzzzzzzzz"zzz#  #z"zz"zz"zzzzz"####################zz"zzz"zzzz"zz#  #"zzzzz##zzz~~~~~~~ - ~==~ - ~~#~~=~~#~~~ - ~~##~~~~~
z"zzzz"zzzz"zzzzz####zzzzzz"zz"z##########################zz"zzz"zzzz####zzz"zz##zz~~~~~~~~| |~==~| |~~###=###==~| |~~##~~~~~
zzz"zzzzz"zzzz"zzzzzzzz"zzzzzz####......................####z"zz"zzz"zz"zzzzzz###zz~~~~~~~~| |~==~| |~ - ~=~~~=~~| |~~##~~~~~
"zzzzzzz"zzzzzzz"zzzzz"zzzzz####.........########.........####z"zzzz"zzzz"zzz###zzzzz~~~~~~~V~~==~~V~~| |~=~~~=~~~V~~~##~~~~~
zz"zzz"zzzz"zzzzzzzz"zzzzz####........####      ####........####"z"zzz"zzz"z###.zzzz~~~~~~~~~~~==~~~~~| |~=~~~=~~~~~~~##~~~~~
z"zzz"zzzzzz"zz"zzz"zzzz####.........##            ##.........####zzz"zzzzz####zzz~~~zz~~~~~~~~==~~~~~~V~~=====~~~~~~~##~~~~~
zzzzzzzz"zzzzzzzzz"zzz####..........##              ##..........####zzzz"z### #zz~~~zzzz~~~~~.........~~~~~===~~~~~~~###~~~z~
zzz"zzzzzzzz"zzzzzzz"###............#                #............###z"zz###  #zzzzzz..zz~~~............~~.....~~~~~~# #zzz"~
"zzzz"zzz"zzzzzz"zzzz######.........#                #.........######zzz###   #.........zz........................zzz###z"zz~
z#######################  #.........#                #.........#  #######     #.............###...#-##.......####....z##zzzz~
z#  ####################  |.........##              ##.........|  #########-###.............| #...#  #.......|  #.....##z...~
z#  #....,,,,,,,,,...###  #.....###..##            ##..###.....#  ###   #...................# |...####.......#  #.#-####....~
"#####...,,,,,,,,,...###  |.....# #...###        ###...# #.....|  ###   |..........#######..###.........###..#  #.#   ##..".~
z##  #...,,,###,,,...###  #.....# ######          ###### #.....#  #######..........#     #............### #..#-##.#   ##"...~
z##  |...,,##Z##,,...###  #.....#                        #.....#  ###..............#     |............#   |.......#   ##..."~
"##  #...,,,###,,,...###  |.....#                        #.....|  ###.#-#.######...#     #............#####..##-#.##-###."..~
z##  #...,,,...,,,...###  #.....#                        #.....#  ###.# #.#    #...#######...................#  #.....##..".~
"#####...,,,.,.,,,...###  |.....#     ####-#--#-####     #.....|  ###.###.#### #............##-##...##-####..|  ###-####..."~
z##  #...,,,.,.,,,...###  #.....#     #............#     #.....#  ###........#-#............#   #...#   # #..#        ##."..~
"##  |...,,,.,.,,,...######.....#     #............#     #.....######.####.........#######..#   #...#   # |..|        ##..."~
z##  #...,,,.,.,,,...###........###   ##..........##   ###........###.#  |.........#     #..|   |...|   ###..###########."..~
z##  #...............#####........###  #..........#  ###........####..#  #.........|     #..#   #...#   # |...........##....~
"##########:-:-:############........####..........####........#####..#####.........#     #..#   #...#   # #...........##."..~
"##....................#  ####..............................####  #..#   #.........#######..##-##...##-####.##-##.....##..."~
z##....######..........#    ####..........................#####   #..#   #..................................#   #..#####"...~
z##....#    #..........##a########...####........####...####  #   #..##-##...........................##-##..|   #..#  ##."..~
z##....#    #...................######  ###:--:###  ######    #   |................###-###..##-##...##   #..#####..|  ##".".~
z##....## ###......................########....########..#  #######................#     #..#   |...|    #..|   #..#  ##....~
z##.....# #........##-##.................................#  #     #................#     #..#   #...#    #..#   #..#  ##."."~
z##....## ###....###   ###.....lll.......................#-##-##-##......lllllll...###-###..##-##...###-##..##-##..#-###....~
z##....#    #...##       ##....l*l.......................................l#####l......................................##".."~
"####..#    |...|         |....l*l........................................|   #l......................................##....~
z#  #..#    #...##       ##....l*l.......................................l#####l...###-###..##-##...##-###..##-#########..".~
z#  #..## ###....###   ###.....lll.......................................lllllll...#     #..#   #...#    #..#   #     ##."..~
"####...# #........##-##............#####.........#####....###-####................#     #..|   #...#    |..#   ###-####....~
"##....## ###.............#-###.....#   ####---####   #....#      #................#######..#####...#    #..|   #.....##..".~
z##....#    #..#-##.......#   |.....#             #   #....#      |.................................#    #..#####.######....~
z##....#    #..#  #.......#   #.....#             #   |....#      #..##-##.....##-##..####..#####...#    #........#   ##....~
"##....######..####.......#####.....#             #   #....########..#   #.....#   #..#  #..#   #...###-##.###.####   ##."".~
z##.................................#             #   #..............#   #.....#   #..##-#..##-##..........# #.|      ##....~
z###################...########.....###################..............#####.....#####.......................# |.#########."..~
"##..."............#...#      #..........#       #............#####........................................#####  #...######~
z##.."..."..."."...#...|      #...#####..#       #............#   |............###-#...###-###....###-###...#     #...#    #~
z##.".."...."......#...#      #...|   #..#       #..####-##...#   ########.....#   #...#     #....#     #...#     |...#  ###~
"##....####....".".#...### ####...#   #..#       #..#     #...#          |.....|   #...#     #....#     #...#     #...#  #.#~
z##".".#  #".."..........#-#......##-##..####-####..#######...##-#########.....#####...#     #....#     #...###-###...####.#~
z##.####  ##########...................................................................#     |....#     #.............:....:~
z##"#              |...*.....................*.........................................|     #....|     #.............|....|.
z##.####  ##########...................................................................#     #....#     #.............:....:~
"##....#  #."..."......###-#####..#####..####-####...###-###.........##-##.....##-##...#     #....#     #....##-###...####.#~
z##"...####..."....#...#       #..#   #..#       #...#     #.........#   #.....#   #...#     #....#     #....|    #...#  #.#~
z##..".........."..#...#       #..##-##..#       |...|     #.........#   |.....|   #...###-###....###-###....#    #####  ###~
z##.####--#######..#...|       #.........#       #...#     #........######.....######........................#       #     #~
z##.#           |..#...#       #..##-##..#       #...#     #........#  |.........|  #........................#       #######~
"##"#           #".#...#       #..#   #..#       #...#     #........#  #.........#  #........................#       ##"..."~
z##.#           ########################################################.........######################################.."..~
z####################################################################  ###::-::###  ################################  #"..".~
z#  ##############.".."....."...."".."......."....."......"......"."#  #.........#  #.."...."..."....".."..".."".."#  #"....~
"#  #."......".."................."......."."..."..".."..."...".."..####.........####"....."..".."."...".."..".."..####...".~
z####....."..........".."......"......."...."....".........."......"#  #.........#  #...."...."...""."..".."..."..."..."..~~~
z"..."..."...."...."......."......"......"....."....."..."....."....######::-::######..".."."...".."...".".."....."..".~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
History: Replaced BatCity when the new continents came in December 8th 2006.

NPCs at the area:

Name Exp Race Alignment Aggro
A Bat, carrying messages 279 - 349 no
A Big Error 121 no
A Cloak Enshrouded Figure Blocks the Stairway 140k - 153k human evil
A Large and Fierce Looking Stone Lion 65k no
A bawd is standing here, ready to guide you around the city 3.7k
A blademaster of chaos, training recruits human
A bulky blacksmith is on his way to work neutral
A bulky carpenter is on his way home 2k
A bulky carpenter is on his way to work gnoll neutral
A burly looking bankguard ready to pound offenders 9.1k - 67k human a bit good
A coachman guarding valuable cargo to be transported 2.9k
A cute, little girl is here crying her eyes out human
A druid just passing through the city 1k merfolk good
A drunken jailer coming from the nearest tavern 1.6k
A drunken monk is stumbling here a bit evil
A duellist enjoying his latest kill's goods 4.7k
A dwarven engineer, constructing a building here ~6k dwarf no
A fireman walks here, waiting for something to light up 7k
A fortune teller is here, open for business 700-15k human good
A golden retriever wags its tail here 800 dog neutral
A grandiloquent old woman looking worried 103k Human
A herbalist selling his medical herbs here 1k
A irritated human guard is here looking mean human no
A lady is walking here carrying an umbrella 800
A lost child is here crying softly 280 human no
A man clad in black is lurking in the shadows ~10k (fights like a ~80k mob) human
A man wearing a white coat sits behind a desk human
A mean looking Cyclops bouncer is flexing his muscles here. 28k - 37k (a lot exp) no
A mercenary searching for a new employer 3.6k dwarf no
A messenger delivering a message to a noble 4.7k kobold neutral
A middle-aged nurse stands here waiting for you monster
A monk is here torturing lost souls 2k a bit evil
A monk of the first order a bit evil
A monk of the third order a bit evil
A monk with a pious look wanders the street 1k - 4.1k no
A muscular bricklayer is on his way to work human
A navigator looking for a pub where to go have a good time 2.8k
A newbie wizard 492 no
A nobleman's private guard stands here, obviously lost gnome neutral
A nun passes through the streets 3.8k
A old comfortable looking woman is looking at you human good
A old lecherous doctor, reminds you of someone from old Vienna monster good
A peculiar, huge bird
A pedlar is selling his wares here 1.4k
A persian cat sits here, licking itself cat neutral
A priest of the first order a bit good
A priest of the second order a bit good
A priest of the third order a bit good
A raconteur telling amazing stories about famous battles 1.4k
A registration clerk monster a bit good
A respected lawyer going to a meeting 4.4k
A rich nobleman stands here despising everyone around him 7.8k
A scout serving a merchant, stopping by 3-4k human no
A scrawny painter is on his way home 1.7k human no
A scrawny stablehand is on his way home 1.1k
A sea captain searching for cargo what to transport on his ship 5.9k
A seer proclaiming a new revelation 400
A servant is polishing a door-handle here 500
A shopkeeper walks here, returning from break dwarf good
A skinny tanner is on his way to work 3.1k
A slaver, selling slaves at the marketplace 1.5k human evil
A small error 117 - 198 no
A snobbish young fellow tries to show off his clothing here 2 to 4k human
A spoiled brat stands here, littering walls with obnoxious graffitis 4.3k randoms evil no
A squire, polishing some armour 2.7k kobold no
A starved sea captain with ragged clothes 6.5k human no
A strong bricklayer is on his way home 1.3k
A strong bricklayer is on his way to work 700
A stunted old goblin goblin neutral
A sturdy carpenter is on his way to work 1.8k dwarf no
A sturdy cartwright is on his way home 1.5k
A sturdy townsman is obviously on his way to the shops 4.8k elf no
A trader searching for a place where to set up a shop 500
A wandering bard stands here, singing ballads 2.7k - 4.5k random no
A wandering salesman human a bit good
A wealthy outlander trods here, thinking something 4.4k - 9.7k
A wealthy woman is here looking for a new place to live 4.6k
A woodsman returns to the city after a hike 2.6k human no
A young, fresh out of school medic stands here monster
A young nobleman stands here despising you with his stare 2.8k
A young woman, clad in the white robes of Tarmalen human neutral no
An acolyte pondering life is walking here a bit good
An alchemist's apprentice shopping for his master 2k dwarf no
An alchemist wandering around aimlessly 2-3k neutral no
An angry and irritated rat 49 - 145 yes
An artillerist coming back from the field 3k
An elven minstrel, searching for a noble 4k
An entertainer, trying to earn a free meal and a bed for the night 680 kobold neutral
An initiate, training to become a real cleric 255 human good
An old man is here on his way home 2k
An old smiling man called Tince 42k (? exp), 57k - 70k (a lot exp) human good no
An orphan process, looking for something to attach itself to. 37 - 62 no
Anech the honorable Drow folklorist and shopkeeper drow
Arelium hospital chief scientist
Asidonhopo the shopkeeper monster evil
Astriid avy-bleespbnalobo, the Tinker monster neutral
Baby Lag Monster, gumming up the works 381 no
Barnum is here, polishing his wares lovingly monster neutral
Cyrus Stonefist stands coolly in a dark corner
Damie Poliver, the less incredible chef
Erdwyin, the task point salesman runs this place human no
Erik Fzurrp-Fjongabolos, the Auctioneer monster a bit good
Evokay the half-blind mind flayer, folklorist bookkeeper mind_flayer
Fat Tony the bookie human
Inspector Rouligar with a grin on his face gnome good no
Lacramobo the rentkeeper leans against a desk looking bored monster
Laurel Ivanov, Quartermaster of Infizinity human
Leather-clad Catfolk lady 249k no
Lucidahopo the shopkeeper monster
Manny LeRoy, skinny shopkeeper monster no
Mortis stands here behind the desk (almost undead) ~30k (fights like a ~200k mob) human
Nastassja Laatsrump, the Luxury Weaponsmith monster a bit good
Noble lady sadly wondering here elf
Odif Yltsaeb is here, walking backwards 200 neutral
Origo, the colossal Red Dragon 13.5m evil
Rakh the Cromagnon folklorist, former ranger cromagnon
Ruuben Borpsunkalopsos, the Armourer human a bit good
Saint Damogran who is responsible for this warehouse human
Santa Claus is here, carrying his bag of gifts 0 Human Good
Sister Mabelle the directress of the Orphanage 172k human
Sorcerer of Infizinity guarding the gate human
Teapot, the incredible chef is boiling here
The Gimp 39k human evil no
The Hardware Clerk monster no
The cemetary Grounds Keeper is here, minding his own business. 809 - 994 human good no
The large muscular bartender stands behind the bar (undead) 87k no
The last mystical Navigator stands here monster a bit good
This strange object seems to be floating in space. 10 - 13 no
Xiaxulus the Thrikhren - gallery intendant and quest mistress thrikhren
Young lad with a cart full of goodies monster
Zolonk the large and friendly looking Guardsman. human
<analytics uacct="UA-3466433-3" ></analytics>