Guild
Guild has quite a different meaning in BatMUD than in other games. Instead of simply binding characters together, they are the main source for skills and spells thus they define what kind of character you are playing. In other words guilds are like classes in many other games.
All characters will start with ten levels of skills from their background followed by five levels from their racial guild. After that players may choose to progress in one or more guilds that match their background.
- List of open guilds
- List of closed guilds - closed guilds are no longer available for player selection.
There are also three other types of guilds in BatMUD:
- Background 'guilds' - These don't actually give any room for training or study. Levelling up simply gives you set of skills and spells.
- Racial guilds - Mandatory for everyone before you can join a real guild. Some of these offer serious skills and spells, others are more or less pointless ones. Luckily you don't have to train in them if you don't want.
- Societies - Also known as secret societies or simply SS's. They are player managed guilds that may offer a channel, stat boosts and skill/spell max risings. Usually gaining access involves cash, hands, friends or all three.
Guilds by background
The following are tables that map open guilds to different backgrounds. Some guild appear in multiple backgrounds i.o. they have less restrictions. E.g. squires can be joined from both civ and nomad background.
Civilized
Long name | Levels | Short name | Coders | |
---|---|---|---|---|
Guild of Alchemy | 30 | Alchemists | Lanfear | |
The Bards' guild | 30 | Bards | Amarth and Walin | |
The Civilized Fighters | 25 | Civilized_fighters | Shardik | |
The Fellowship of Wizardry | 25 | Civmages | Shardik (Duke, Alaron) | |
The Disciples of Chaos | 10 | Disciple | Ulath | |
↳ | Followers of the Scorpion | 20 | Aelena | Hackop, Gore, Pahvi and Dino |
↳ | Legions of the Blood God | 20 | Kharim | Darol, Gore, Pahvi and Dino |
The School of Folklorists | 25 | Folklorists | Heidel | |
The Master Merchants | 25 | Merchants | Duke and Shadowjack | |
The Faculte of Runemagi | 30 | Runemages | Nalle | |
The Order of the Shadow Sabres | 30 | Sabres | Qazar | |
The Squires | 15 | Squires | Elwood and Shinarae | |
↳ | The Legion of Knights | 15 | Knights | Shinarae and Elwood |
↳ | The Division of Cavaliers | 15 | Cavaliers | Shinarae & Elwood |
Nomad
Short Name | Full Name | # Levels | Allows | Maintainer(s) |
---|---|---|---|---|
Archers | The Flight of Archers | 30 | Shinarae & Grizzt | |
Barbarians | Barbarian Guild | 35 | Ulath, Runeaxe, & Tarken | |
Beastmasters | The Herd of Beastmasters | 15 | Shinarae | |
Cavaliers | The Division of Cavaliers | 15 | Shinarae | |
Crimson | The Crimson Brigade | 35 | Era & Ulath | |
Disciple | The Disciples of Chaos | 10 | Aelena, Kharim, Tzarakk | Ulath |
Kharim | Legions of the Blood God | 20 | Darol | |
Rangers | Rangers | 35 | Ulath & Duke | |
Squires | The Squires | 15 | Knights, Cavaliers, Beastmasters | Shinarae |
Magical Guilds | ||||
---|---|---|---|---|
Short Name | Full Name | # Levels | Allows | Maintainer(s) |
Channellers | The Guild of Channellers | 30 | Shinarae | |
Psionicists | The Psionicists | 35 | Juggelo & Grimsh | |
Mage* | Brotherhood of Sorcery | 10 | 8 mage subguilds... | Alaron & Ulax |
Inner Circle | Inner Circle of Sorcery | 10 | Juggelo & Lampsa | |
Riftwalker | The Guild of Riftwalkers | 15 | Moss | |
Mage Sub-guilds | ||||
Name | Damage Type | # Levels | Maintainer(s) | |
Assembly of the Blizzard | cold | 10 | Juggelo & Lampsa | |
Brethren of the Flaming Sigil | fire | 10 | Juggelo & Lampsa | |
Devourers of Air | asphyxiation | 10 | Juggelo & Lampsa | |
Manipulators of Corrosion | acid | 10 | Juggelo & Lampsa | |
Summoners of Astral Power | magical | 10 | Juggelo & Lampsa | |
Venomous Convocation | poison | 10 | Juggelo & Lampsa | |
Wielders of Lightning | electrical | 10 | Juggelo & Lampsa |
- The mage guild has eight sub-guilds with ten levels each. One sub-guild for each of the seven damage types plus one mastery sub-guild.
Good Religious | ||||
---|---|---|---|---|
Short Name | Full Name | # Levels | Allows | Maintainer(s) |
Animist | The Guild of Animists | 20 | Heidel | |
Druids | The Humble Druids | 30 | Shinarae | |
Monks | The Warrior Brotherhood | 30 | Noctur | |
Liberators | The Order of Ghost Liberator Paladins | 35 | Heidel | |
Nuns | Sisters of Las | 35 | Zin, Dazzt & Brock | |
Tarmalen | The Followers of Tarmalen | 30 | Dralith & Shinarae | |
Templars | The Templars of Faerwon | 30 | Dralith, Gurth & Grimsh |
Evil Religious | ||||
---|---|---|---|---|
Short Name | Full Name | # Levels | Allows | Maintainer(s) |
Aelena | Followers of the Scorpion | 20 | Hackop | |
Disciple | The Disciples of Chaos | 10 | Aelena, Kharim, Tzarakk | Ulath |
Evil Priests | Evil Priests | 35 | Era, Kimvais & Coren | |
Kharim | Legions of the Blood God | 20 | Darol | |
Reavers | The Cult of Reavers | 30 | Shinarae | |
Spiders | The Blades of the Spider Queen | 30 | Era & Shinarae | |
Tigers | The Brotherhood of the Black Tiger | 30 | Dralith & Shinarae | |
Tzarakk | Slaves of the Beastmaster | 20 | Ulath & Blasterr |
Any Background | ||||
---|---|---|---|---|
Short Name | Full Name | # Levels | Notes | Maintainer(s) |
Explorers | The Band of Explorers | 5 | Ulath | |
Navigators | The Association of Mystical Navigators | 5 | Noctur & Machaon | |
Sailors | The Union of Sailors | 0 | Melemkor | |
Lunar_Defender | The Lunar Defenders | 1 | Shinarae |
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