Difference between revisions of "The Templars of Faerwon"

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Holy War:
 
Holy War:
*1. Ask Kraegor about knight of holy war.
+
*1. Ask Kraegor, the trainer in the guild about knight of holy war.
 
*2. You need to kill a certain amount of evils in a certain time. Monsie size does not matter. Only the amount of the monsies or amount of experience gained by killing evils which is something 100-400k total.
 
*2. You need to kill a certain amount of evils in a certain time. Monsie size does not matter. Only the amount of the monsies or amount of experience gained by killing evils which is something 100-400k total.
 
*3. You will get a message when you have killed enough. Now you get Knight of Holy War -title and Holy War aura.
 
*3. You will get a message when you have killed enough. Now you get Knight of Holy War -title and Holy War aura.
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Defender of faith:
 
Defender of faith:
*1. Ask Kalas about defender of faith. You need to be veteran+ for the quest and some [[holy warfare]] trained.
+
*1. Ask Kalas, the trainer in the guild about defender of faith. You need to be veteran+ for the quest and some [[holy warfare]] trained.
 
*2. In this quest you need to kill three nasty human thiefs at Lucentium. You _will_ need a party or at least a healer for this quest if you are not ''epic nerd overlord master sergeant of nerdiness of batmud super players legion''. Last monster must be killed alone but you can enter the room, hit the monsie and run to next room to your healer.
 
*2. In this quest you need to kill three nasty human thiefs at Lucentium. You _will_ need a party or at least a healer for this quest if you are not ''epic nerd overlord master sergeant of nerdiness of batmud super players legion''. Last monster must be killed alone but you can enter the room, hit the monsie and run to next room to your healer.
 
*3. First one is 2k but hits like 100k, second one is 200k and has a nasty special. Third one blasts dispel good and is a 80k but hits like a 100k+.
 
*3. First one is 2k but hits like 100k, second one is 200k and has a nasty special. Third one blasts dispel good and is a 80k but hits like a 100k+.
 
*4. After you have killed all three and gained the three pieces of shield, give them to Kalas.
 
*4. After you have killed all three and gained the three pieces of shield, give them to Kalas.
 
*5. Now you have Defender of Faith title and Protective Faith aura.
 
*5. Now you have Defender of Faith title and Protective Faith aura.
*6. You can now also train [[righteousness]] at Kalas and get [[Congregration of virtuous]] at Jandor. Ask jandor about training.
+
*6. You can now also train [[righteousness]] at Kalas and get [[Congregration of virtuous]] at Jandor. Ask Jandor about training.
  
 
==Skills and Spells==
 
==Skills and Spells==
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* [[Holy strike]]: An offensive skill that does a bit more damage than a normal nomad off-skill? Works only on evils and does more damage the more evil the target is.
 
* [[Holy strike]]: An offensive skill that does a bit more damage than a normal nomad off-skill? Works only on evils and does more damage the more evil the target is.
 
* [[Holy smite]]: Bonus damage with Holy Strike (like pulverize is bonus to pound)
 
* [[Holy smite]]: Bonus damage with Holy Strike (like pulverize is bonus to pound)
* [[Prayer]]: 'Use prayer at list' to see available auras. 'Use prayer at auraname' to load aura. 'Use prayer' to pray to Faerwon, might reward you with hp/sp. Also gives +rep.
+
* [[Prayer]]: 'Use prayer at list' to see available auras. 'Use prayer at auraname' to load aura. 'Use prayer' to pray to Faerwon, might reward you with hp/sp. Also gives +rep and new reputation adjectives when you have enough reputation.
 
* [[Protection by sacrifice]]: When used by a templar it can only protect a good target (differs from nomads).
 
* [[Protection by sacrifice]]: When used by a templar it can only protect a good target (differs from nomads).
 
* [[Holy blaze]]: Area against evil (including party) that can supposedly stun. Seems useless!
 
* [[Holy blaze]]: Area against evil (including party) that can supposedly stun. Seems useless!
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!Desc
 
!Desc
 
|-
 
|-
| Holy war || 5 || +holy strikes || A white aura with vengeful golden spikes ||
+
| Holy war || 5 || +Enable holy strike, +dam against evil || A white aura with vengeful golden spikes ||
 
|-
 
|-
| Protective faith || 10? Veteran+ for quest || +Prots || An off-white aura reminiscent of granite ||
+
| Protective faith || 10 - Veteran+ for quest || +Prots +avoid || An off-white aura reminiscent of granite ||
 
|-
 
|-
 
| Holy fury || 12 || +aggro to evils || A dark yellow aura with leaping blotches of orange and red ||
 
| Holy fury || 12 || +aggro to evils || A dark yellow aura with leaping blotches of orange and red ||
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==Guild and Trainers==
 
==Guild and Trainers==
  
Guild is found in Desolathya. There are two trainers within the guild.
+
Guild is found in Desolathya. There are three trainers within the guild. Kraegor, Kalas and Andromeda
 
Continental trainers are found near capitals. Should show up as "h" on the map.
 
Continental trainers are found near capitals. Should show up as "h" on the map.
  

Latest revision as of 13:41, 12 October 2024

Templars of Faerwon are an organization of knights devoted to Good. They wander around the world in teams of two and slay evil where it spawns. Their order has a tradition, that no templar should ever fight alone. The templars guide each other in the path of Goodness and guard their brother in arms that he should not get lost. Often the younger templar acts as the squire of the older templar. Faerwon frowns upon selfish deeds.

info

Command: templar

Creators: Grimsh<analytics uacct="UA-3466433-3" ></analytics> and Dragoness<analytics uacct="UA-3466433-3" ></analytics>

Maximum level: 30

Joining requirements:

Alignment must be good
Background must be good religious

See also:

Templar reputation adjectives
skill Congregation of the virtuous that is not trained normally.
Templar shield aka the great shield of Heavenly Legion with emblem of majestic Unicorn

sinfo

Skill/Spell Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Attack 15 21 27 33 39 45 51 57 63 69 75 81 87 93 100 - - - - - - - - - - - - - - -
Baptize 15 21 27 33 39 45 51 57 63 69 75 81 87 93 100 - - - - - - - - - - - - - - -
Bludgeons 20 24 28 32 36 41 45 49 53 57 62 66 70 74 78 83 87 91 95 100 - - - - - - - - - -
Combat sense 10 12 14 17 19 22 24 26 29 31 34 36 38 41 43 46 48 51 53 55 58 60 63 65 67 70 72 75 77 80
Consider 15 21 27 33 39 45 51 57 63 69 75 81 87 93 100 - - - - - - - - - - - - - - -
Controlled panic 20 21 22 24 25 26 28 29 31 32 33 35 36 37 39 40 42 43 44 46 47 48 50 51 53 54 55 57 58 60
Discipline 10 12 15 18 21 23 26 29 32 34 37 40 43 45 48 51 54 56 59 62 65 67 70 73 76 78 81 84 87 90
Endurance 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
First aid 15 20 25 31 36 41 47 52 57 63 68 73 79 84 90 - - - - - - - - - - - - - - -
Hiking 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Parry 10 12 15 18 21 23 26 29 32 34 37 40 43 45 48 51 54 56 59 62 65 67 70 73 76 78 81 84 87 90
Rescue 20 22 25 28 31 33 36 39 42 44 47 50 53 55 58 61 64 66 69 72 75 77 80 83 86 88 91 94 97 100
Stunned maneuvers 20 22 24 27 29 32 34 36 39 41 44 46 48 51 53 56 58 61 63 65 68 70 73 75 77 80 82 85 87 90
Swim 20 23 27 31 34 38 42 45 49 53 56 60 64 67 71 75 78 82 86 90 - - - - - - - - - -
Tempt 20 22 25 28 31 33 36 39 42 44 47 50 53 55 58 61 64 66 69 72 75 77 80 83 86 88 91 94 97 100
Alertness - - - - 10 11 13 14 16 17 19 21 22 24 25 27 29 30 32 33 35 37 38 40 41 43 45 46 48 50
Bash - - - - 15 23 32 40 49 57 66 74 83 91 100 - - - - - - - - - - - - - - -
Dodge - - - - 5 6 8 10 12 13 15 17 19 21 22 24 26 28 30 31 33 35 37 39 40 42 44 46 48 50
Leadership - - - - 10 11 12 13 14 15 17 18 19 20 21 23 24 25 26 27 29 30 31 32 33 35 36 37 38 40
Switch weapon - - - - - 5 7 10 13 15 18 21 23 26 29 31 34 37 40 - - - - - - - - - - -
Bless - - - - - - - - - 30 33 37 40 44 47 51 54 58 61 65 68 72 75 79 82 86 89 93 96 100
Prayer - - - - - - - - - 10 16 22 28 34 40 46 52 58 64 70 76 82 88 94 100 - - - - -
Burial ceremony - - - - - - - - - 30 33 37 40 44 47 51 54 58 61 65 68 72 75 79 82 86 89 93 96 100
Cast generic - - - - - - - - - 30 33 37 40 44 47 51 54 58 61 65 68 72 75 79 82 86 89 93 96 100
Cast protection - - - - - - - - - 30 33 37 40 44 47 51 54 58 61 65 68 72 75 79 82 86 89 93 96 100
Cast heal - - - - - - - - - 15 16 18 20 22 23 25 27 29 30 32 34 36 37 39 41 43 44 46 48 50
Cast information - - - - - - - - - 15 16 18 20 22 23 25 27 29 30 32 34 36 37 39 41 43 44 46 48 50
Cast special - - - - - - - - - 15 16 18 20 22 23 25 27 29 30 32 34 36 37 39 41 43 44 46 48 50
Mastery of shielding - - - - - - - - - 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 100
Shield bash - - - - - - - - - 10 14 18 22 26 30 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90
Throw weight - - - - - - - - - 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60
Shield of faith - - - - - - - - - 40 43 46 49 52 55 58 61 64 67 70 73 76 79 82 85 88 91 94 97 100
Laying on hands - - - - - - - - - 40 43 46 49 52 55 58 61 64 67 70 73 76 79 82 85 88 91 94 97 100
Remove poison - - - - - - - - - 40 43 46 49 52 55 58 61 64 67 70 73 76 79 82 85 88 91 94 97 100
Detect alignment - - - - - - - - - 40 43 46 49 52 55 58 61 64 67 70 73 76 79 82 85 88 91 94 97 100
Bless armament - - - - - - - - - 40 43 46 49 52 55 58 61 64 67 70 73 76 79 82 85 88 91 94 97 100
Light - - - - - - - - - 40 43 46 49 52 55 58 61 64 67 70 73 76 79 82 85 88 91 94 97 100
Combat damage analysis - - - - - - - - - 10 14 19 23 28 32 37 41 46 50 55 59 64 68 73 77 82 86 91 95 100
Protection by sacrifice - - - - - - - - - 10 14 19 23 28 32 37 41 46 50 55 59 64 68 73 77 82 86 91 95 100
Blessing of faerwon - - - - - - - - - 10 19 28 37 46 55 64 73 82 91 100 - - - - - - - - - -
Divine enhancement - - - - - - - - - 10 19 28 37 46 55 64 73 82 91 100 - - - - - - - - - -
Holy warfare - - - - - - - - - 5 9 14 19 24 28 33 38 43 47 52 57 62 66 71 76 81 85 90 95 100
Kick - - - - - - - - - - 20 27 35 43 51 58 66 74 82 90 - - - - - - - - - -
Holy smite - - - - - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100 - - - - - -
Enhance criticals - - - - - - - - - - - - - - - - - - - 15 17 20 22 25 27 30 32 35 37 40
Pound - - - - - - - - - - - - - - - - - - - 30 37 44 51 58 65 72 79 86 93 100
Riposte - - - - - - - - - - - - - - - - - - - 10 18 26 34 42 50 58 66 74 82 90
Stun - - - - - - - - - - - - - - - - - - - 10 15 20 25 30 35 40 45 50 55 60
Holy blaze - - - - - - - - - - - - - - - - - - - 20 28 36 44 52 60 68 76 84 92 100
Holy strike - - - - - - - - - - - - - - - - - - - 10 19 28 37 46 55 64 73 82 91 100
Righteousness - - - - - - - - - - - - - - - - - - - 5 14 24 33 43 52 62 71 81 90 100
Find weakness - - - - - - - - - - - - - - - - - - - - 5 7 10 13 16 18 21 24 27 30
Stance of the righteous - - - - - - - - - - - - - - - - - - - - 10 20 30 40 50 60 70 80 90 100
Pulverize - - - - - - - - - - - - - - - - - - - - - - - - 20 31 42 53 64 75
Skill/Spell Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30


Strengths and Weaknesses

Templars are a highbie guild. For them to work you need tarmas or monks, or both. Due to the low hpmax of greligs, templars do need a con and/or hpmax boon if any eq is attempted. A good templar can have 100/100 dodge/parry and 900-1000+hps, while providing rescue, leadership, party heals and a life link. All in all, templars are more of a defensive guild which are good for exp and eq. They can be used in offu parties too as a healer if they have a decent dam eqset.

Quests

Holy War:

  • 1. Ask Kraegor, the trainer in the guild about knight of holy war.
  • 2. You need to kill a certain amount of evils in a certain time. Monsie size does not matter. Only the amount of the monsies or amount of experience gained by killing evils which is something 100-400k total.
  • 3. You will get a message when you have killed enough. Now you get Knight of Holy War -title and Holy War aura.
  • 4. You can also now train Holy warfare skill at Kraegor.


Defender of faith:

  • 1. Ask Kalas, the trainer in the guild about defender of faith. You need to be veteran+ for the quest and some holy warfare trained.
  • 2. In this quest you need to kill three nasty human thiefs at Lucentium. You _will_ need a party or at least a healer for this quest if you are not epic nerd overlord master sergeant of nerdiness of batmud super players legion. Last monster must be killed alone but you can enter the room, hit the monsie and run to next room to your healer.
  • 3. First one is 2k but hits like 100k, second one is 200k and has a nasty special. Third one blasts dispel good and is a 80k but hits like a 100k+.
  • 4. After you have killed all three and gained the three pieces of shield, give them to Kalas.
  • 5. Now you have Defender of Faith title and Protective Faith aura.
  • 6. You can now also train righteousness at Kalas and get Congregration of virtuous at Jandor. Ask Jandor about training.

Skills and Spells

All templar skills work only against evil opponents.

  • Stance of the righteous: Defensive skill that works in a party when fightin evil monsie. Once started, the templar will tick hp/sp/ep and gain +avoid at a growing rate each round in battle. Quite nice to have.
  • Bless armament: This spell is cast on your weapon. Lasts for about 30minutes and enables the use of the Holy Strike skill.
  • Holy strike: An offensive skill that does a bit more damage than a normal nomad off-skill? Works only on evils and does more damage the more evil the target is.
  • Holy smite: Bonus damage with Holy Strike (like pulverize is bonus to pound)
  • Prayer: 'Use prayer at list' to see available auras. 'Use prayer at auraname' to load aura. 'Use prayer' to pray to Faerwon, might reward you with hp/sp. Also gives +rep and new reputation adjectives when you have enough reputation.
  • Protection by sacrifice: When used by a templar it can only protect a good target (differs from nomads).
  • Holy blaze: Area against evil (including party) that can supposedly stun. Seems useless!
  • Laying on hands: Drains your sps slowly but targets in same room heal hp/ep at a growing rate. Can do on self, but probably considered selfish by Faerwon.
  • Shield of faith: +resistances and +epr spell
  • Blessing of faerwon: Offensive buff spell vs. evils.
  • Holy warfare: Templar mastery 1
  • Righteousness: Templar mastery 2, decides ranks.
  • Divine enhancement: Makes your shield protect better vs crits. Enables Holy blaze.

Auras

Name Rep Bonuses Desc
Holy war 5 +Enable holy strike, +dam against evil A white aura with vengeful golden spikes
Protective faith 10 - Veteran+ for quest +Prots +avoid An off-white aura reminiscent of granite
Holy fury 12 +aggro to evils A dark yellow aura with leaping blotches of orange and red
Holy amelioration 30 +heals from others A green aura with a soothing heat
Mediation of the light 50 +spmax -hpmax A bright magenta aura of glistening light
Vigour of the tempest 50 +hpmax -spmax A bright red aura of vigour
Holy hammer of faerwon 60 +spelldam A blue aura with lashing ethereal tendrils
Hammer of valor 75 +hit, +crit/stun chance A red aura with darting bolts of light
Retribution of faerwon 85 +reflect phys dam as magical A yellow aura with scintillating white flashes
Valor of the Righteous 100 +avoid, +dam, +hit A brilliant golden aura of righteousness

You need ?? Righteousness to have 2 auras simultaneously and 95% Righteousness for 3 auras.

Check also skill info Prayer.

Titles

   High Templar of Faerwon - top 5th of Templars
   Defender of Faith - Completed quest 2
   Knight of Holy War - Completed quest 1
   Divine 100% Righteousness
   Holy 100%
   Righteous 100%
   Valiant 100%
   Lionhearted 83%
   Honourable 67%
   Just 50%
   Gallant
   Courageous
   Virtuous
   Respected
   Prominent
   Veteran
   Fearless
   Able

Guild and Trainers

Guild is found in Desolathya. There are three trainers within the guild. Kraegor, Kalas and Andromeda Continental trainers are found near capitals. Should show up as "h" on the map.

   Furnachia (w of Rilynttar):
   | ~rSFHH^H |
   < ~+SHs^^^ >
   | ~*\FFH^c |
   | ~FF+--=c |
   | ~FFFH^^c |
   Laenor (se of Arelium):
   | yy..|...zSzSS |
   < .yy.|...rzzSS >
   | yyyy|.*rr.zSS |
   | yyy.rrr...zzS |
   | yyyr=r.....zS |
   Rothikgen (sw of Shadowkeep):
   | HHHHrrrrRRR=r |
   < HHHHHrrrrRR=R >
   | RHrHHH*rrrr=R |
   | vHHHHHHrrrr=R |
   | rvHHHHHHHHr=r |
   Lucentium (n of Lorenchia):
   | ...rr..\...ff |
   < rrrrrr..\...f >
   | f....r*..\... |
   | f....rrf..+.. |
   | ....ffrrff|.. |

Ranks

Top 3 Templars get ranks Valiant, Just and Wise.

Reputation

Reputation is mainly gained by killing evil monsters. Templar skills might give some rep too. Reputation saves a bit over reincs, how much depends on how happy Faerwon is with you when you reinc out. 'Prayer' will give you a hint of how happy he is.