Difference between revisions of "Cooldowns"

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|[[a frosty birch wand, remnant of the winters past]]||60||hailstorm invoke
 
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|[[Camping]]||5||Depends on skill, ranger fast camp makes faster
 
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|[[Meditation]]||??||
 
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|[[Vampiric blow]]||xx-8:20||Depends on skill
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|[[Curse of tarmalen]]||20||
 
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|[[Esiris]] portal||??||
 
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Revision as of 10:19, 23 June 2019

A cooldown is a period of time which must be waited before some action can be performed again. This is a list of different cooldowns in the game.

List of equipment cooldowns

Name Length (minutes) Notes
a frosty birch wand, remnant of the winters past 60 hailstorm invoke
a golden ring with a single small ruby 15 sp transfer
A large signet ring with an onyx 60
A pair of pure white flowing sleeves 25 Resets on remove
A small monocle with a golden chain 0:15 for race peer special
A skull 3 for single blast
An elegant golden ring decorated with wyrm shaped emerald ??
An exquisite spyglass ?? examine special
An old oak staff with several odd knobs 15
Demonic Ring of Invisibility 10
Prismatic Rod ??
Silver Battlesuit 5

List of skill cooldowns

Name Length (minutes) Notes
Camping 5 Depends on skill, ranger fast camp makes faster
Dark meditation 5
Meditation ??
Vampiric blow 8:20 Depends on skill

List of spell cooldowns

Name Length (minutes) Notes
Curse of tarmalen 20
Degenerate person 10
Holding pattern ?? Spell duration increases with each cast, resets after ??
Spider touch 10

Miscellaneous cooldowns

Name Length (minutes) Notes
Esiris portal ??
Herb tolerance 15