Cooldowns
From BatWiki
A cooldown is a period of time which must be waited before some action can be performed again. This is a list of different cooldowns in the game.
Contents
List of equipment cooldowns
Name | Length (minutes) | Notes |
---|---|---|
a frosty birch wand, remnant of the winters past | 60 | hailstorm invoke |
a golden ring with a single small ruby | 15 | sp transfer |
A large signet ring with an onyx | 60 | |
a pair of boots made of fog | 5 | haste special |
A pair of pure white flowing sleeves | 25 | Resets on remove |
A small monocle with a golden chain | 0:15 | for race peer special |
A skull | 2 | for single blast |
a long and intimidating tribal pike | ? | |
An elegant golden ring decorated with wyrm shaped emerald | ?? | |
an enchanted mithril gorget | ?? | |
An exquisite spyglass | 1 | examine special |
An old oak staff with several odd knobs | 15 | |
Ancient book of knowledge (friendly) | 4320 | |
Demonic Ring of Invisibility | 10 | |
Prismatic Rod | ?? | |
Silver Battlesuit | 5 | |
Some zoo invokes | 30 weartime | homing spear, mirror prism, blue silk armband, pendant of safety, etc |
The Amberley Ankh | 30? | shelter invoke |
List of skill cooldowns
Name | Length (minutes) | Notes |
---|---|---|
Camping | 5 | Depends on skill, ranger fast camp makes faster |
Dark meditation | 5 | |
Meditation | ?? | |
Vampiric blow | 8:20 | Depends on skill |
List of spell cooldowns
Name | Length (minutes) | Notes |
---|---|---|
Curse of tarmalen | 8 | duration varies based on spell/stats/masteries |
Degenerate person | 8 | duration varies based on spell/stats/masteries |
Holding pattern | ?? | Spell duration increases with each cast, resets after ?? |
Spider touch | 12 | randomness |
Miscellaneous cooldowns
Name | Length (minutes) | Notes |
---|---|---|
Esiris portal | 5 | |
Herb tolerance | 15 |