Difference between revisions of "Category:Spell"

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m (New page: '''How spellcasting works on BatMUD''' = Succeeding in the casting = The actual chance of succesfully casting a spell depends on the percentile you have in the spell, your knowledge of ...)
 
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'''How spellcasting works on BatMUD'''
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== List of [[spell]]s in BatMUD ==
  
=  Succeeding in the casting =
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'''Additional spell-related lists:'''
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* '''Affecting stat:''' [[:category:Affecting stat Int|Intelligence]] | [[:category:Affecting stat Wis|Wisdom]]
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* '''[[Cast skill]] used (damage types):''' [[:category:Cast type acid|Cast acid]] | [[:category:Cast type asphyxiation|Cast asphyxiation]] | [[:category:Cast type cold|Cast cold]] | [[:category:Cast type electricity|Cast electricity]] | [[:category:Cast type fire|Cast fire]] | [[:category:Cast type harm|Cast harm]] | [[:category:Cast type magical|Cast magical]] | [[:category:Cast type poison|Cast poison]] | [[:category:Cast type psionic|Cast psionic]]
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* '''Cast skill used (others):''' [[:category:Cast type alchemy|Cast alchemy]] | [[:category:Cast type channelling|Cast channelling]] | [[:category:Cast type chaos|Cast chaos]] | [[:category:Cast type control|Cast control]] | [[:category:Cast type death|Cast death]] | [[:category:Cast type demonology|Cast demonology]] | [[:category:Cast type destruction|Cast destruction]] | [[:category:Cast type dispel|Cast dispel]] | [[:category:Cast type evil|Cast evil]] | [[:category:Cast type heal|Cast heal]] | [[:category:Cast type teleportation|Cast teleportation]]
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* '''Others''': [[:category:forcefield|Forcefield spells]]
  
The actual chance of succesfully casting a spell depends on the percentile you have in the spell, your knowledge of cast generic skill and in the knowledge of the certain spells category skill (eg. cast fire for fireball).
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Both cast generic and cast <type> help in succeeding in the spellcasting, the main difference is that cast generic affects all spells, but the cast <type> only affects part of the spells.
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The category of each individual spell can be found by reading the help on that spell (help spell fireball).
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= Spell effects =
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What affects the power of the spell varies alot. With some spells, such as light, the actual effect is the same every time you succeed. But even with light the length of the effect varies between different casters.
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In contrast, most spells can have a variable degrees of success. What affects the level of success is dependant on the individual spells. Usual factors include, but are not limited to, random, relevant stat(s), percentage in mastery skill, player level, alignment, various guild based reputations and so on and so on.
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=  Casting cost =
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The actual spcost of spells vary according to the phase of the moon, and with high enough a percentage in the spell in question the casting cost can be reduced.
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= Spell rounds =
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By training the skill [[:Category:Essence eye|essence eye]] you get reports on the progress of the spell you're casting. You can also see the spell you are currently casting by typing 'cast info', but that doesn't show how far the casting has proceeded.
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= Failing=
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All spells will fail occasionally, even with all the relevant skills trained to high levels. By training the skill mana control you can save part of the spells sp-cost during failed spells.
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Latest revision as of 15:27, 3 March 2012

List of spells in BatMUD

Additional spell-related lists:




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Pages in category "Spell"

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