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  • |stats= +4 or 5 physical resistance, +1 or 2 avoid, -elec resist, takes some damage when worn
    746 B (106 words) - 15:39, 27 September 2020
  • |stats= +[[:category:fire damage|fire damage]] [[Category:fire damage]]
    827 B (138 words) - 20:42, 25 December 2008
  • |stats= +cold damage [[Category:Cold damage]]
    827 B (134 words) - 17:35, 25 December 2012
  • | stats = +[[electric damage]], +insignificantly [[electric resistance]] [[Category:electric damage]]
    1 KB (140 words) - 13:15, 6 December 2012
  • | stats = Improves damage done by spells of one type.
    566 B (87 words) - 00:30, 24 June 2010
  • ...y are made of silver-adamantium compound and so they are very resilient to damage. The feathers of the boots cover the leg to half length of thigh. The feath
    753 B (111 words) - 15:49, 4 September 2009
  • ...for the greatest of thieves. This thin glove will protect your hands from damage, but it is designed for the true thief. A great enchantment is laid upon f
    902 B (144 words) - 12:08, 25 July 2008
  • ...ed/landed for at least 30 seconds is considered non-combatant, and has any damage it takes reduced to 1/3. There is no point trying to damage anything else on NPC ships expect their hull as they are too basic to do an
    6 KB (1,012 words) - 04:48, 3 May 2020
  • |stats= +[[:category:fire damage|Fire damage]] [[Category:Fire damage]]
    691 B (99 words) - 15:11, 11 February 2012
  • |stats= +hpr, +magical damage, sheds light [[Category:magical damage]]
    1 KB (182 words) - 14:43, 4 December 2009
  • |stats= +[[:category:fire damage|fire damage]] & [[:category:sheds light|sheds light]] [[Category:fire damage]]
    759 B (108 words) - 10:15, 3 September 2011
  • |stats= +dam, +fire damage [[Category:fire damage]]
    873 B (134 words) - 15:44, 15 January 2016
  • |stats= +Poison damage [[Category:Poison damage]]
    616 B (89 words) - 13:11, 15 December 2008
  • |stats = +dex & electrical damage [[Category:electric damage]]
    1 KB (187 words) - 22:45, 25 November 2009
  • | stats = +cold damage [[Category: Cold damage]]
    774 B (100 words) - 02:35, 26 March 2015
  • ...ht. Automatically repairs itself when worn but doing so also inflicts some damage on wearer.
    1,000 B (147 words) - 01:32, 4 July 2010
  • | stats = +[[:category:magical damage|magical damage]], +dam, -hit [[Category:Magical damage]]
    791 B (110 words) - 13:03, 30 September 2009
  • It also increases the minimum damage of your spells.
    410 B (65 words) - 18:42, 3 February 2010
  • |other=Automatically repairs itself when worn and does some damage if there's something to repair.
    1 KB (162 words) - 21:05, 19 January 2009
  • |stats= +5% [[tame mount]], +[[:category:psionic damage|psi dam]] [[category:psionic damage]]
    700 B (105 words) - 19:21, 30 November 2009
  • ...h monk of Akira's forces. The cloth seems to be exceptionally resistant to damage and normal wear and tear.
    392 B (52 words) - 23:41, 18 March 2009
  • | description = Acidic attacks are feared not only due to the painful damage they can inflict, but even if the target survives, many times his prized eq
    760 B (128 words) - 21:24, 19 March 2009
  • ...evil or [[undead]] beings, blessed water will burn the skin causing severe damage. Blessed water heals the wounds of pure people and gives some minor protect
    694 B (116 words) - 21:27, 19 March 2009
  • ...scription = This reinforced steel belt will nicely protect your belly from damage. <br> It has a rude inscription in the buckle that reads: 'Manne'
    632 B (87 words) - 15:35, 18 April 2011
  • |other = Always immune to physical damage.
    355 B (55 words) - 07:55, 15 July 2012
  • | stats = +10 [[Int]] & +10% [[Damage criticality]] [[Category:Damage criticality]]
    846 B (110 words) - 14:14, 12 August 2008
  • == 17:40 Light structural damage == :The city has sustained some light structural damage. We could use a couple of people to clear this mess up, so our defenders ca
    7 KB (1,127 words) - 14:10, 12 August 2008
  • |stats= +Asphyxiation damage [[Category:Asphyxiation damage]]
    620 B (95 words) - 13:32, 10 July 2008
  • ...ge]], [[:category:aura of blackness|evil wield only]] [[Category:Electric damage]] [[Category:Aura of blackness]]
    934 B (124 words) - 11:43, 26 April 2017
  • |stats= +Electric damage [[Category:Electric damage]]
    743 B (111 words) - 17:08, 30 October 2008
  • |stats= +Poison damage & evil wield only [[Category:Poison damage]]
    709 B (110 words) - 00:46, 25 November 2010
  • |stats= +Cold damage [[Category:Cold damage]]
    712 B (113 words) - 09:36, 25 August 2019
  • | damage = psionic
    441 B (67 words) - 12:24, 7 July 2008
  • |stats= +10 damage criticality & +2-3 Spr [[Category:Damage criticality]]
    999 B (157 words) - 16:57, 6 May 2008
  • |stats= +5(7)% Damage criticality & +spr [[Category:Damage criticality]]
    503 B (75 words) - 15:51, 10 July 2008
  • |stats= +Electric damage [[Category:Electric damage]]
    636 B (87 words) - 12:20, 28 December 2008
  • * Occasionally increases the spells damage. "Power flows from your staff to spell." * Occasionally increases even more the spells damage. "BRIGHT ray of power flows to spell."
    3 KB (456 words) - 21:36, 26 January 2017
  • |stats= +[[:category:fire damage|Fire damage]] & +5% [[Parry]] [[Category:Fire damage]]
    647 B (91 words) - 01:07, 16 April 2009
  • ...re damage than a normal nomad off-skill? Works only on evils and does more damage the more evil the target is. * [[Holy smite]]: Bonus damage with Holy Strike (like pulverize is bonus to pound)
    7 KB (1,088 words) - 11:15, 20 November 2023
  • ! [[Combat damage analysis]] [[Category:Combat damage analysis]]
    7 KB (888 words) - 19:29, 9 March 2010
  • ! [[Combat damage analysis]] [[Category:Combat damage analysis]]
    6 KB (475 words) - 19:28, 9 March 2010
  • ! [[Combat damage analysis]] [[Category:Combat damage analysis]]
    11 KB (1,651 words) - 19:27, 9 March 2010
  • | description =The amount of physical damage one can do with a single hand in a single motion the brain can cause exceptional damage and distracting pain.
    756 B (126 words) - 23:39, 10 March 2010
  • ...orso, but can knock the wind out of the vicitm as well. This causes heavy damage while possibly disrupting their ability to focus.
    645 B (103 words) - 17:21, 12 March 2010
  • ...shed under more weight than their body is used to handling, increasing the damage further. [[Meditation]] allows one the clarity and focus to increase the damage and rattle the victim's armor even more.
    740 B (118 words) - 17:39, 12 March 2010
  • weapons as warhammers and battleaxes do massive damage when swung in a wide twist and swinging with all your might, not only can you cause more damage
    583 B (102 words) - 23:17, 10 March 2010
  • | stats = +electric damage, sheds light [[Category:electric damage]]
    1 KB (165 words) - 00:46, 25 November 2010
  • ...uilds for newbies as they offer remarkable regeneration options and decent damage.
    719 B (105 words) - 00:43, 3 May 2015
  • ! [[Damage criticality]] [[Category:Damage criticality]]
    11 KB (1,760 words) - 19:27, 9 March 2010
  • ...while riding into battle, can strike with great force while suffering less damage than the infantry. A cavalier needs no code of conduct or religion, for the
    780 B (115 words) - 13:00, 16 March 2009

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