Difference between revisions of "Legions of the Blood God"

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While '''Kharim''' is a demanding god, there are those who adore his ways. Bloodfilled battlefields and the feeling of superiority over the weak is one of the reasons why there are so many followers of Kharim. These followers are self-assured brutes whose customs may seem barbaric, cruel and chaotic at best. Nonetheless, there is a surprisingly high number of devotees who live to be weighed worthy before the eyes of Kharim. They train hard to be masters of combat, always adapting to different situations. While these warfaring legionaries act mercilessly, their combat strategy is strict and sophisticated, although spurred by elements of [[foul play]] and chaos. These are the traits that are respected by Kharim. Victories in combat require physical fitness and skill, both of which, can be gained through hard work. Kharim detests the use of combat magic and does not perform direct interventions to choose sides in combat. True heroes must survive by themselves, but these famed individuals are valued greatly by Kharim and and ascend in ranks. Weaker ones find themselves neglected by Kharim as he does not wish to be associated with such frail ones.
 
While '''Kharim''' is a demanding god, there are those who adore his ways. Bloodfilled battlefields and the feeling of superiority over the weak is one of the reasons why there are so many followers of Kharim. These followers are self-assured brutes whose customs may seem barbaric, cruel and chaotic at best. Nonetheless, there is a surprisingly high number of devotees who live to be weighed worthy before the eyes of Kharim. They train hard to be masters of combat, always adapting to different situations. While these warfaring legionaries act mercilessly, their combat strategy is strict and sophisticated, although spurred by elements of [[foul play]] and chaos. These are the traits that are respected by Kharim. Victories in combat require physical fitness and skill, both of which, can be gained through hard work. Kharim detests the use of combat magic and does not perform direct interventions to choose sides in combat. True heroes must survive by themselves, but these famed individuals are valued greatly by Kharim and and ascend in ranks. Weaker ones find themselves neglected by Kharim as he does not wish to be associated with such frail ones.
= Info =
+
== Info ==
 
Command: kharim
 
Command: kharim
  
Line 8: Line 8:
  
 
Joining requirements:
 
Joining requirements:
:Background must be [[:category:Nomad background|nomad]] or [[:category:Evil Religious background|evil religious]]  
+
:Background must be [[Nomad|nomad]] or [[Evil religious|evil religious]]
 
:[[Alignment]] must be evil
 
:[[Alignment]] must be evil
 
:Must be maximum level in [[The Disciples of Chaos]]
 
:Must be maximum level in [[The Disciples of Chaos]]
 +
Restrictions:
 +
:Receive orders from harbingers of Kharim.
 +
:Legionaries of Kharim may not cast spells in battle.
 +
Disallows joining to the following guilds:
 +
: [[Rangers]]
 +
: [[Bearers of the True Rot]]
 +
: [[Followers of the Scorpion]]
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: [[Slaves of the Beastmaster]]
 +
: [[Lords of Chaos]]
  
 
[[Category:Guild]]
 
[[Category:Guild]]
[[Category:Evil Religious background]]
+
[[Category:Evil religious]]
 +
[[Category:Nomad]]
  
 
{{:{{PAGENAME}}/sinfo}}
 
{{:{{PAGENAME}}/sinfo}}

Latest revision as of 18:05, 12 December 2018

While Kharim is a demanding god, there are those who adore his ways. Bloodfilled battlefields and the feeling of superiority over the weak is one of the reasons why there are so many followers of Kharim. These followers are self-assured brutes whose customs may seem barbaric, cruel and chaotic at best. Nonetheless, there is a surprisingly high number of devotees who live to be weighed worthy before the eyes of Kharim. They train hard to be masters of combat, always adapting to different situations. While these warfaring legionaries act mercilessly, their combat strategy is strict and sophisticated, although spurred by elements of foul play and chaos. These are the traits that are respected by Kharim. Victories in combat require physical fitness and skill, both of which, can be gained through hard work. Kharim detests the use of combat magic and does not perform direct interventions to choose sides in combat. True heroes must survive by themselves, but these famed individuals are valued greatly by Kharim and and ascend in ranks. Weaker ones find themselves neglected by Kharim as he does not wish to be associated with such frail ones.

Info

Command: kharim

Creators: Darol<analytics uacct="UA-3466433-3" ></analytics>, Gore<analytics uacct="UA-3466433-3" ></analytics>, Pahvi<analytics uacct="UA-3466433-3" ></analytics> and Dino<analytics uacct="UA-3466433-3" ></analytics>

Maximum level: 20

Joining requirements:

Background must be nomad or evil religious
Alignment must be evil
Must be maximum level in The Disciples of Chaos

Restrictions:

Receive orders from harbingers of Kharim.
Legionaries of Kharim may not cast spells in battle.

Disallows joining to the following guilds:

Rangers
Bearers of the True Rot
Followers of the Scorpion
Slaves of the Beastmaster
Lords of Chaos

sinfo

Skill/Spell Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Alertness 35 39 43 47 51 55 59 63 67 71 75 79 83 87 91 95 100 - - -
Attack 78 81 84 87 90 93 96 100 - - - - - - - - - - - -
Aura of chaos - - - - - - - - - - - - - - 20 36 52 68 84 100
Beheading of departed - - - - - - - 20 26 33 39 46 53 59 66 73 79 86 93 100
Blade of fire - - - - - 15 21 27 33 39 45 51 57 63 69 75 81 87 93 100
Blindsided assault - - - - - - 5 12 19 26 34 41 48 56 63 70 78 85 92 100
Brawling 10 16 22 28 34 40 46 52 58 64 70 76 82 88 94 100 - - - -
Cast control - - - - 5 12 20 27 35 42 50 - - - - - - - - -
Cast generic 10 14 19 24 28 33 38 43 47 52 57 62 66 71 76 81 85 90 95 100
Cast information - - - - 5 12 20 27 35 42 50 - - - - - - - - -
Cast special - - - - 5 12 20 27 35 42 50 - - - - - - - - -
Cast transformation - - - - 5 12 20 27 35 42 50 - - - - - - - - -
Ceremony - - - - 5 8 12 15 19 22 26 29 33 36 40 - - - - -
Chaotic circulation - - - - 5 11 17 23 30 36 42 49 55 61 68 74 80 87 93 100
Chaotic spawn 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50
Choreography of mutilation 15 17 19 21 24 26 28 31 33 35 38 40 42 45 47 50 - - - -
Clawed strike 55 57 59 62 64 66 69 71 73 76 78 81 83 85 88 90 92 95 97 100
Combat damage analysis - - - - 10 16 23 30 37 44 50 57 64 71 78 85 - - - -
Combat sense - - 8 12 17 22 27 31 36 41 46 51 55 60 65 70 75 - - -
Compare 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 - -
Consider 80 85 90 95 100 - - - - - - - - - - - - - - -
Controlled panic 12 19 26 33 41 48 55 62 70 - - - - - - - - - - -
Corrupt guidance 5 10 16 21 27 32 38 44 49 55 60 66 72 77 83 88 94 100 - -
Darkness 80 82 85 87 90 92 95 97 100 - - - - - - - - - - -
Deceitful act of mercy - - - - 10 16 22 28 34 40 46 52 58 64 70 76 82 88 94 100
Deflect blows - - 10 15 20 25 31 36 41 47 52 57 62 68 73 78 84 89 94 100
Destructive rage - - 5 10 16 21 27 32 38 44 49 55 60 66 72 77 83 88 94 100
Discipline 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 - -
Dodge 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 - - - -
Endurance - - - - - - - - - - - 5 9 13 18 22 26 31 35 40
Enhance criticals 15 19 23 27 31 35 39 43 47 52 56 60 64 68 72 76 80 85 - -
Enhanced peer - - - - - - - - 5 9 13 17 21 25 29 33 37 41 45 50
Feigned remorse - - - - 10 16 23 30 37 44 51 58 65 72 79 86 93 100 - -
Find weakness - - - - 10 13 16 19 22 25 28 31 34 37 40 43 46 50 - -
Flame arrow - - - - - - - - - - - 26 28 31 33 35 37 - - -
Foul play 25 30 36 42 48 53 59 65 71 76 82 88 94 100 - - - - - -
Greater darkness 55 56 58 60 62 63 65 67 69 71 72 74 76 78 80 - - - - -
Hiking 35 37 39 41 44 46 48 50 53 55 57 60 - - - - - - - -
Hunting 10 16 22 28 35 41 47 53 60 - - - - - - - - - - -
Infravision - - - - 10 18 27 36 45 53 62 71 80 - - - - - - -
Kiss of death 35 38 42 46 50 54 57 61 65 69 73 77 80 84 88 92 96 100 - -
Leadership - - - - - 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80
Long blades 55 60 65 70 75 80 85 90 95 100 - - - - - - - - - -
Manner of lordliness - - 5 10 16 21 27 32 38 44 49 55 60 66 72 77 83 88 94 100
Metal fist - - - 8 13 19 25 31 36 42 48 54 59 65 71 77 82 88 94 100
Negate offhand penalty 35 37 40 42 45 47 50 52 55 57 60 62 65 67 70 - - - - -
Nightfall - - - - - - - - - - - - 10 20 30 40 50 60 70 80
Nocturnal charm - - - - - - - - - - - 8 19 31 42 54 65 77 88 100
Parry 5 9 13 18 22 27 31 36 40 45 49 54 58 63 67 72 76 81 85 90
Phantasmal reflection - - - - - - - - - 10 19 28 37 46 55 64 73 82 91 100
Riposte - - - 5 9 14 19 23 28 33 37 42 47 51 56 61 65 70 75 80
Scourge of dark steel - - 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
Shield bash 12 20 28 36 44 52 60 68 76 84 92 100 - - - - - - - -
Shield wall - - - - - - - - - - - - - 10 21 33 44 56 68 80
Short blades 55 61 67 74 80 87 93 100 - - - - - - - - - - - -
Situational warfare - - - - 5 11 17 23 30 36 42 49 55 61 68 74 80 87 93 100
Sleeping parasite - - - - - - - - - 10 19 28 37 46 55 64 73 82 91 100
Soul guardian - - - - - - - - - - - 10 21 32 43 55 66 77 88 100
Soulbound fate 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 - - -
Stun 25 27 30 32 35 38 40 43 46 48 51 54 56 59 62 64 67 70 - -
Stunned maneuvers - - - - 5 9 13 17 22 26 30 35 39 43 48 52 56 61 65 70
Swashbuckling - - - - - - - 8 15 23 30 38 46 53 61 69 76 84 92 100
Swim 60 65 71 77 82 88 94 100 - - - - - - - - - - - -
Switch weapon 7 11 15 20 24 28 33 37 41 46 50 55 59 63 68 72 76 81 85 90
Throw weight 35 37 40 43 46 49 52 55 58 61 63 66 69 72 75 78 81 84 87 90
Tumbling attack 35 37 39 41 43 45 47 49 51 53 56 58 60 62 64 66 68 70 72 75
Vampiric blow - - - 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
Vessel of death - - - - - 10 16 22 29 35 42 48 54 61 67 74 80 87 93 100
Skill/Spell Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20