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  • | stats=+3 Dam, +Acid damage ...nce damaging anything hit by it. The wicked poisons increase the wielder's damage potential moderately."
    2 KB (317 words) - 00:09, 2 December 2014
  • ...the knuckles of these mailed gloves, obviously designed to inflict maximum damage when they hit their opponent.
    672 B (88 words) - 14:01, 27 August 2010
  • |stats= +8 Str & +Fire damage [[Category:Fire damage]]
    994 B (157 words) - 11:30, 14 March 2011
  • | stats = +10 [[str]], +10 [[dex]], +a lot [[:category:cold damage|cold damage]], [[:category:aura of blackness|evil wield only]] (newest versions) [[Category:Cold damage]]
    2 KB (345 words) - 17:14, 17 July 2010
  • ...t -80-100 cha, +horn attack, +tail slot, +5? Con (old version only) & does damage when worn
    824 B (114 words) - 12:55, 30 March 2015
  • |stats= +10 [[str]], +[[magical damage]], [[:category:halo of purity|good wield only]], [[:Category:Especially eff [[Category:Magical damage]]
    2 KB (230 words) - 21:41, 23 August 2015
  • ...ugh multiple areas. If you are over level 50 then you will take 400ish psi damage every once in a while. Kind of a soft level limit. Psi prot should soften t
    733 B (130 words) - 16:18, 7 November 2008
  • |stats=+Poison damage [[Category:Poison damage]]
    1 KB (246 words) - 22:18, 29 June 2018
  • ...made of some dark metal. The blade looks extremely sharp and resilient to damage. The hilt and the handguard are shaped like a spider. The legs of the spide
    833 B (126 words) - 11:23, 25 August 2018
  • ...ixces elemental complex. The gems are sharp edged and would do formidable damage to anyone on the receiving end of this staff.
    716 B (104 words) - 21:52, 1 October 2008
  • |stats= +5 Dam, +Magical damage [[Category:Magical damage]]
    2 KB (344 words) - 00:50, 25 November 2010
  • | stats = +4 [[Con]], +[[cold damage]] & -[[hpr]] [[Category: Cold damage]] [[Category: Chilling]]
    1,002 B (143 words) - 00:28, 22 June 2010
  • | stats = +Hit & +Acid damage [[Category:Acid damage]]
    1 KB (163 words) - 21:04, 19 June 2010
  • ...nt. Because of their magical nature, they are immune to almost any kind of damage.
    791 B (120 words) - 05:08, 22 December 2012
  • | stats = +electric damage, +special ...layers as well, doesn't aggro. Has short cooldown time, does a very little damage as well.
    2 KB (288 words) - 12:25, 24 November 2019
  • |stats=+Acid damage + Special [[Category:Acid damage]]
    400 B (57 words) - 13:49, 10 July 2008
  • | stats = ++[[cold damage]] & +5 [[Str]] [[Category:Cold damage]]
    718 B (107 words) - 12:06, 9 April 2009
  • |stats= +Fire damage [[Category:Fire damage]]
    694 B (112 words) - 11:28, 17 April 2009
  • |stats=+[[:category:psionic damage|Psionic damage]] [[Category:Psionic damage]]
    650 B (91 words) - 12:09, 25 January 2009
  • |stats=+Dam, +Acid damage [[Category:Acid damage]]
    854 B (128 words) - 15:52, 15 January 2016
  • |stats= +[[fire damage]], [[aura of blackness|evil wield only]] [[Category: Fire damage]]
    885 B (133 words) - 01:10, 16 August 2010
  • |stats= +5% Damage criticality & +6 Spr (4-5 with spider touch) [[Category:Damage criticality]]
    588 B (87 words) - 15:19, 24 May 2011
  • ...to make one immune to these attacks, it is possible to drastically reduce damage done. This spell draws its resilience from the earth itself, causing it to
    510 B (78 words) - 20:51, 21 January 2009
  • * [https://www.megami.com/batmud/ Presence's pages] - Info about damage messages, luck, guild combos, EA scrolls, guide to banes and ships, Zmud tr
    2 KB (323 words) - 16:26, 29 September 2023
  • |stats= +divine Hit, +Electric damage, Especially effective against good, +elec zap specials ...ielded by new user. One of the very few weapons in game with a significant damage special.
    1 KB (173 words) - 19:59, 24 August 2020
  • |stats= +[[psionic damage]], [[:category:aura of blackness|evil wear only]] [[Category:Psionic damage]]
    766 B (111 words) - 11:41, 21 September 2012
  • ...+10% [[Enhance criticals]], +[[:category:Asphyxiation damage|Asphyxiation damage]] [[Category:Asphyxiation damage]]
    2 KB (308 words) - 03:08, 26 March 2015
  • | name = Slicer <strongly {damage type} > <red glow> [[Category:Acid damage]]
    855 B (105 words) - 21:21, 19 June 2010
  • |stats= +[[:category:cold damage|Cold damage]] [[Category:Cold damage]]
    626 B (90 words) - 12:21, 18 May 2010
  • [[:Category:Damage criticality|Damage criticality]],
    5 KB (548 words) - 13:06, 5 November 2008
  • It is capable of causing tremendous damage to ...target's body is racked with heavy wounds which do an incredible amount of damage.
    845 B (143 words) - 21:03, 3 December 2008
  • ...ability to store spells and invoke them and increased damage with certain damage type. Increases one damage types spells damage. Each gem has random type.
    3 KB (438 words) - 09:40, 28 February 2021
  • |stats= +fire damage [[Category:Fire damage]]
    569 B (81 words) - 01:27, 11 August 2008
  • | stats = +10 enhance criticals, +asphyxiation damage [[Category:Asphyxiation damage]]
    1,020 B (158 words) - 19:45, 4 July 2016
  • | stats = +hit, +dam, +psionic damage, +psionic resistance & +special [[Category:Psionic damage]]
    1,022 B (134 words) - 16:32, 7 August 2010
  • |other= Does damage when worn.
    720 B (121 words) - 23:35, 9 November 2009
  • |stats= +5 dam & +asphyxiation damage [[Category:Asphyxiation damage]]
    849 B (134 words) - 12:27, 8 August 2010
  • |stats = five versions that all do vastly [[psionic damage]]; [[Category:Psionic damage]]
    1 KB (152 words) - 18:58, 5 March 2012
  • ...el right/left''' to change the damage type while suffering 10-25 points of damage of the same type. When wielding it you get echo "The sword begins to gather | name = Sword of wonders <fiercely {[[damage type]]}><red glow>
    2 KB (324 words) - 10:41, 4 October 2023
  • |other=Does ~30-65hp damage to user every ~5min and also drains your alignment a little.
    837 B (124 words) - 12:01, 30 July 2010
  • ...= This massive, blood flecked club is covered with razor-sharp spikes. The damage you could do with such a weapon - guaranteed to mutilate your enemies!
    776 B (102 words) - 20:57, 6 July 2009
  • |other=Automatically repairs itself when worn and does some damage if there's something to repair.
    1 KB (173 words) - 01:34, 4 July 2010
  • |other= Automatically repairs itself when worn and does some damage if there's something to repair.
    1 KB (165 words) - 18:23, 19 May 2010
  • |desc= This is an evil looking weapon that could inflict a lot of damage on a body in the wrong hands. Looks like its been well used. You wonder who
    591 B (97 words) - 21:43, 4 May 2011
  • |stats = +fire damage [[Category:fire damage]]
    652 B (95 words) - 03:28, 29 January 2013
  • | stats = +cold damage, +10 str, +dam, -hit & emits darkness [[Category:cold damage]]
    1 KB (174 words) - 22:50, 7 July 2008
  • | stats = +4 [[wis]], +1? [[spr]], +[[:category:acid damage|acid dam]] [[Category:Acid damage]]
    521 B (59 words) - 17:02, 6 February 2018
  • |stats=+2 Str, +acid damage [[Category:acid damage]]
    251 B (30 words) - 13:27, 10 July 2008
  • |stats=two versions that both have +fire damage; [[Category:fire damage]]
    1 KB (195 words) - 02:19, 9 August 2016
  • |desc=These arm guards are made of damage resistant pink crystal. They are of extraordinary quality and protect the w
    729 B (110 words) - 12:03, 23 May 2011
  • | stats = +5 dam, +fire damage [[Category:fire damage]]
    915 B (131 words) - 07:09, 5 February 2014
  • |other=Automatically repairs itself when worn and does some damage if there's something to repair.
    1 KB (180 words) - 01:39, 4 July 2010
  • ** takes damage only from cloth weapons
    2 KB (334 words) - 20:20, 14 November 2017
  • | stats = +asphyxiation damage, +[[See magic]] [[Category:Asphyxiation damage]]
    1 KB (168 words) - 20:08, 15 October 2010
  • |stats=+10 dex, +acid damage [[Category: Acid damage]]
    1,000 B (155 words) - 12:28, 15 July 2013
  • |stats= ++[[fire damage]], [[aura of blackness]], +[[fire resistance]] & - divine [[cold resistance [[Category:Fire damage]] [[Category: Strongly burning]]
    926 B (135 words) - 20:43, 21 September 2017
  • |stats= +insignificantly [[dam]], +insignificantly [[hit]], +[[acid damage]] [[Category:acid damage]]
    615 B (81 words) - 15:27, 27 December 2010
  • | ST = 1/2 damage. ...a very strong and sudden chill. The power is strong enough to do a little damage from the sudden cold.
    496 B (79 words) - 11:12, 28 December 2008
  • | stats = +magical damage & +damage [[Category:Magical damage]]
    638 B (87 words) - 19:43, 1 May 2010
  • |stats=+magical damage & -1 avoid [[Category:magical damage]]
    1 KB (186 words) - 21:12, 22 February 2010
  • |stats= +poison damage, evil wield only [[Category:Poison damage]]
    683 B (108 words) - 16:21, 20 November 2008
  • ...d & "<wielder>'s shield turns blurry as she strikes <victim>!" doing ~40hp damage to anyrow.
    812 B (114 words) - 12:58, 17 March 2012
  • It is made of silver-adamantium compound and so it is very resilient to damage.
    664 B (92 words) - 11:30, 25 January 2009
  • | stats = +2 dam & +magical damage [[Category:magical damage]]
    674 B (93 words) - 21:23, 31 March 2015
  • | stats = +[[acid damage]], [[invoke]] [[acid storm]] & infravision [[Category: acid damage]]
    2 KB (275 words) - 18:27, 26 August 2011
  • |stats= +Dam, +Magical damage & -killing addiction [[Category:Magical damage]]
    824 B (120 words) - 08:14, 17 November 2016
  • |stats= +Electric damage. [[Category:Electric damage]]
    581 B (95 words) - 21:45, 10 March 2009
  • |stats= ++[[cold damage]] & +[[dam]] [[Category:Cold damage]] [[Category: Strongly chilling]]
    777 B (121 words) - 00:23, 22 June 2010
  • | stats = +Asphyxiation damage & +5 Str [[Category:Asphyxiation damage]]
    631 B (89 words) - 21:51, 1 October 2008
  • ...s made of silver-adamantium compound and therefore it is very resilient to damage.
    593 B (71 words) - 10:48, 17 March 2009
  • ...f silver-adamantium compound and therefore they are extremely resilient to damage. The feathers of the gloves cover the arm almost to the shoulder giving the
    722 B (97 words) - 21:11, 3 December 2008
  • ...They are made of silver-adamantium compound so they are very resilient to damage.
    560 B (73 words) - 00:46, 25 November 2010
  • |stats= +Fire damage [[Category:Fire damage]]
    764 B (122 words) - 10:43, 24 July 2008
  • |other=Automatically repairs itself when worn and does some damage if there's something to repair.
    1 KB (171 words) - 01:37, 4 July 2010
  • ...gainst critical hits in game. It is also said to protect your gear against damage.
    1 KB (172 words) - 10:31, 15 July 2012
  • |other=Automatically repairs itself when worn and does some damage if there's something to repair.
    977 B (160 words) - 01:36, 4 July 2010
  • The damage made by these spells depends on the target's alignment. However, skills and such. Purity affects for example to mana costs and damage.
    10 KB (1,560 words) - 12:44, 1 July 2007
  • |other= Automatically repairs itself when worn and does some damage if there's something to repair.
    1 KB (174 words) - 01:31, 4 July 2010
  • Psi's biggest down falls are having a only one real damage type that is resisted by [[undead]]s, high spell point costs, HP cost on of ...h is slow torture thus 35 levels is where to aim if planing to use psi for damage.
    3 KB (483 words) - 04:39, 7 February 2018
  • |stats= +5 [[str]] & +[[:category:poison damage|poison damage]] [[Category: Poison damage]]
    775 B (118 words) - 05:41, 20 March 2015
  • |other= Does some ~100-150 damage when removed.
    1 KB (247 words) - 17:00, 29 February 2012
  • | inflict approximately twenty thousand points of damage |
    2 KB (137 words) - 12:29, 16 June 2010
  • ! [[Damage criticality]] [[Category:Damage criticality]]
    13 KB (2,095 words) - 22:00, 25 May 2011
  • ...mprove your dex It will slightly improve your your protection from general damage.
    713 B (99 words) - 20:11, 8 December 2016
  • | stats = +poison damage [[Category:Poison damage]]
    1 KB (195 words) - 00:00, 24 February 2011
  • |stats= +[[:Category:asphyxiation damage|asphyxiation damage]] [[Category:asphyxiation damage]]
    902 B (128 words) - 17:27, 21 September 2009
  • ...+10% [[enhance criticals]], +[[:category:asphyxiation damage|asphyxiation damage]] [[Category:asphyxiation damage]]
    1 KB (205 words) - 17:19, 6 July 2013
  • | stats = +[[:category:acid damage|acid damage]] [[Category:Acid damage]]
    872 B (129 words) - 17:02, 21 December 2008
  • |stats= +hit, +fire damage & good wield only [[Category:Fire damage]]
    360 B (43 words) - 14:48, 5 August 2008
  • | stats = +[[poison damage]], +5% [[find weakness]] & +5% [[enhance criticals]] [[Category:Poison damage]]
    759 B (102 words) - 15:18, 24 May 2011
  • ...t will slightly improve their songspells and greatly increase their combat damage."
    966 B (141 words) - 01:12, 6 February 2015
  • | stats = +5 dam & +asphyxiation damage [[Category:asphyxiation damage]]
    798 B (121 words) - 11:48, 20 May 2010
  • | stats = +cold damage [[Category:cold damage]]
    1 KB (157 words) - 16:57, 25 June 2018
  • |stats= +5 [[dex]], +[[:category:cold damage|cold damage]] [[Category:cold damage]]
    693 B (106 words) - 14:23, 31 January 2017
  • |stats= +dam, +fire damage [[Category:fire damage]]
    951 B (144 words) - 22:24, 28 December 2010
  • |other=Automatically repairs itself when worn and does some damage if there's something to repair.
    1 KB (167 words) - 01:33, 4 July 2010
  • |stats= +psionic damage [[Category:psionic damage]]
    889 B (134 words) - 03:14, 26 March 2015
  • |stats= +asphyxiation damage, +hit, emits darkness, good wield only [[Category:asphyxiation damage]]
    967 B (150 words) - 17:09, 13 December 2018
  • | stats = +10 str, +4 dam, +magical damage & [[emits darkness]] [[Category:magical damage]]
    708 B (103 words) - 20:44, 29 March 2009
  • |stats= +poison damage [[Category:poison damage]]
    221 B (29 words) - 13:09, 10 July 2008
  • |stats= +4 or 5 physical resistance, +1 or 2 avoid, -elec resist, takes some damage when worn
    746 B (106 words) - 15:39, 27 September 2020
  • |stats= +[[:category:fire damage|fire damage]] [[Category:fire damage]]
    827 B (138 words) - 20:42, 25 December 2008
  • |stats= +cold damage [[Category:Cold damage]]
    827 B (134 words) - 17:35, 25 December 2012
  • | stats = +[[electric damage]], +insignificantly [[electric resistance]] [[Category:electric damage]]
    1 KB (140 words) - 13:15, 6 December 2012
  • | stats = Improves damage done by spells of one type.
    566 B (87 words) - 00:30, 24 June 2010
  • ...y are made of silver-adamantium compound and so they are very resilient to damage. The feathers of the boots cover the leg to half length of thigh. The feath
    753 B (111 words) - 15:49, 4 September 2009
  • ...for the greatest of thieves. This thin glove will protect your hands from damage, but it is designed for the true thief. A great enchantment is laid upon f
    902 B (144 words) - 12:08, 25 July 2008
  • ...ed/landed for at least 30 seconds is considered non-combatant, and has any damage it takes reduced to 1/3. There is no point trying to damage anything else on NPC ships expect their hull as they are too basic to do an
    6 KB (1,012 words) - 04:48, 3 May 2020
  • |stats= +[[:category:fire damage|Fire damage]] [[Category:Fire damage]]
    691 B (99 words) - 15:11, 11 February 2012
  • |stats= +hpr, +magical damage, sheds light [[Category:magical damage]]
    1 KB (182 words) - 14:43, 4 December 2009
  • |stats= +[[:category:fire damage|fire damage]] & [[:category:sheds light|sheds light]] [[Category:fire damage]]
    759 B (108 words) - 10:15, 3 September 2011
  • |stats= +dam, +fire damage [[Category:fire damage]]
    873 B (134 words) - 15:44, 15 January 2016
  • |stats= +Poison damage [[Category:Poison damage]]
    616 B (89 words) - 13:11, 15 December 2008
  • |stats = +dex & electrical damage [[Category:electric damage]]
    1 KB (187 words) - 22:45, 25 November 2009
  • | stats = +cold damage [[Category: Cold damage]]
    774 B (100 words) - 02:35, 26 March 2015
  • ...ht. Automatically repairs itself when worn but doing so also inflicts some damage on wearer.
    1,000 B (147 words) - 01:32, 4 July 2010
  • | stats = +[[:category:magical damage|magical damage]], +dam, -hit [[Category:Magical damage]]
    791 B (110 words) - 13:03, 30 September 2009
  • It also increases the minimum damage of your spells.
    410 B (65 words) - 18:42, 3 February 2010
  • |other=Automatically repairs itself when worn and does some damage if there's something to repair.
    1 KB (162 words) - 21:05, 19 January 2009
  • |stats= +5% [[tame mount]], +[[:category:psionic damage|psi dam]] [[category:psionic damage]]
    700 B (105 words) - 19:21, 30 November 2009
  • ...h monk of Akira's forces. The cloth seems to be exceptionally resistant to damage and normal wear and tear.
    392 B (52 words) - 23:41, 18 March 2009
  • | description = Acidic attacks are feared not only due to the painful damage they can inflict, but even if the target survives, many times his prized eq
    760 B (128 words) - 21:24, 19 March 2009
  • ...evil or [[undead]] beings, blessed water will burn the skin causing severe damage. Blessed water heals the wounds of pure people and gives some minor protect
    694 B (116 words) - 21:27, 19 March 2009
  • ...scription = This reinforced steel belt will nicely protect your belly from damage. <br> It has a rude inscription in the buckle that reads: 'Manne'
    632 B (87 words) - 15:35, 18 April 2011
  • |other = Always immune to physical damage.
    355 B (55 words) - 07:55, 15 July 2012
  • | stats = +10 [[Int]] & +10% [[Damage criticality]] [[Category:Damage criticality]]
    846 B (110 words) - 14:14, 12 August 2008
  • == 17:40 Light structural damage == :The city has sustained some light structural damage. We could use a couple of people to clear this mess up, so our defenders ca
    7 KB (1,127 words) - 14:10, 12 August 2008
  • |stats= +Asphyxiation damage [[Category:Asphyxiation damage]]
    620 B (95 words) - 13:32, 10 July 2008
  • ...ge]], [[:category:aura of blackness|evil wield only]] [[Category:Electric damage]] [[Category:Aura of blackness]]
    934 B (124 words) - 11:43, 26 April 2017
  • |stats= +Electric damage [[Category:Electric damage]]
    743 B (111 words) - 17:08, 30 October 2008
  • |stats= +Poison damage & evil wield only [[Category:Poison damage]]
    709 B (110 words) - 00:46, 25 November 2010
  • |stats= +Cold damage [[Category:Cold damage]]
    712 B (113 words) - 09:36, 25 August 2019
  • | damage = psionic
    441 B (67 words) - 12:24, 7 July 2008
  • |stats= +10 damage criticality & +2-3 Spr [[Category:Damage criticality]]
    999 B (157 words) - 16:57, 6 May 2008
  • |stats= +5(7)% Damage criticality & +spr [[Category:Damage criticality]]
    503 B (75 words) - 15:51, 10 July 2008
  • |stats= +Electric damage [[Category:Electric damage]]
    636 B (87 words) - 12:20, 28 December 2008
  • * Occasionally increases the spells damage. "Power flows from your staff to spell." * Occasionally increases even more the spells damage. "BRIGHT ray of power flows to spell."
    3 KB (456 words) - 21:36, 26 January 2017
  • |stats= +[[:category:fire damage|Fire damage]] & +5% [[Parry]] [[Category:Fire damage]]
    647 B (91 words) - 01:07, 16 April 2009
  • ...re damage than a normal nomad off-skill? Works only on evils and does more damage the more evil the target is. * [[Holy smite]]: Bonus damage with Holy Strike (like pulverize is bonus to pound)
    7 KB (1,088 words) - 11:15, 20 November 2023
  • ! [[Combat damage analysis]] [[Category:Combat damage analysis]]
    7 KB (888 words) - 19:29, 9 March 2010
  • ! [[Combat damage analysis]] [[Category:Combat damage analysis]]
    6 KB (475 words) - 19:28, 9 March 2010
  • ! [[Combat damage analysis]] [[Category:Combat damage analysis]]
    11 KB (1,651 words) - 19:27, 9 March 2010
  • | description =The amount of physical damage one can do with a single hand in a single motion the brain can cause exceptional damage and distracting pain.
    756 B (126 words) - 23:39, 10 March 2010
  • ...orso, but can knock the wind out of the vicitm as well. This causes heavy damage while possibly disrupting their ability to focus.
    645 B (103 words) - 17:21, 12 March 2010
  • ...shed under more weight than their body is used to handling, increasing the damage further. [[Meditation]] allows one the clarity and focus to increase the damage and rattle the victim's armor even more.
    740 B (118 words) - 17:39, 12 March 2010
  • weapons as warhammers and battleaxes do massive damage when swung in a wide twist and swinging with all your might, not only can you cause more damage
    583 B (102 words) - 23:17, 10 March 2010
  • | stats = +electric damage, sheds light [[Category:electric damage]]
    1 KB (165 words) - 00:46, 25 November 2010
  • ...uilds for newbies as they offer remarkable regeneration options and decent damage.
    719 B (105 words) - 00:43, 3 May 2015
  • ! [[Damage criticality]] [[Category:Damage criticality]]
    11 KB (1,760 words) - 19:27, 9 March 2010
  • ...while riding into battle, can strike with great force while suffering less damage than the infantry. A cavalier needs no code of conduct or religion, for the
    780 B (115 words) - 13:00, 16 March 2009
  • :May train skill Damage criticality to 4% :May train skill Damage criticality to 8%
    31 KB (4,608 words) - 19:07, 9 March 2010
  • ...]s. Their skills make them superb at taking down enemies at range, and the damage done by a well-placed arrow or bolt rivals anything that can be done with a Terminal velocity - Critical shots do more damage
    5 KB (738 words) - 21:38, 1 October 2019
  • ! [[Combat damage analysis]] [[Category:Combat damage analysis]]
    10 KB (1,269 words) - 13:05, 15 March 2009
  • * rift plasma + blood moss = reduce crit damage on [[Entity|rift entities]] they take damage rather quickly. Keep an eye on their conditions, so that
    15 KB (2,470 words) - 18:20, 15 December 2023
  • ...ngs KBH. The notebook also wears bit every time you read it. The amount of damage to the book greatly depends on Songscribing skill so you need some if you a [[Noituloves dischord]]: Magic missile for bards, does physical damage.
    20 KB (3,268 words) - 16:15, 27 July 2023
  • -Mastery of short blades adds occasionally weapon's elemental damage to Sabre fence.
    3 KB (545 words) - 20:11, 1 December 2018
  • ! [[Combat damage analysis]] [[Category:Combat damage analysis]]
    7 KB (998 words) - 12:40, 27 March 2009
  • ! [[Damage criticality]] [[Category:Damage criticality]]
    14 KB (2,127 words) - 12:43, 27 March 2009
  • :May train skill Combat damage analysis to 9% :May train skill Combat damage analysis to 19%
    28 KB (4,374 words) - 16:52, 15 April 2012
  • | Combat damage analysis
    2 KB (144 words) - 12:37, 16 March 2009
  • May train skill Combat damage analysis to 20%, special requirements: May train skill Combat damage analysis to 25%, special requirements:
    43 KB (6,570 words) - 20:47, 23 September 2021
  • ! [[Combat damage analysis]] [[Category:Combat damage analysis]]
    12 KB (1,662 words) - 21:07, 23 January 2021
  • Better colors may lead to better damage and represent some form of rep.
    12 KB (1,314 words) - 14:30, 8 February 2021
  • |stats= +Poison damage & +Slash [[Category:Slash]] [[Category:Poison damage]]
    635 B (94 words) - 12:15, 31 March 2009
  • | ST = 1/2 damage. ...ly acid, it is very acidic in nature. It can damage the target and also do damage to his equipment. It is said that this is one of the slowest and most pain
    587 B (99 words) - 15:25, 13 March 2009
  • ! [[Combat damage analysis]] [[Category:Combat damage analysis]]
    13 KB (1,757 words) - 12:59, 16 December 2019
  • | damage = physical Weight is an issue here, because to inflict the same amount of damage they require more speed and it is much harder to concentrate on fast-moving
    2 KB (345 words) - 17:53, 8 November 2008
  • ...] who use offensive magic which allows access to specialize in one or more damage types, [[The Guild of Channellers|channellers]] who major in manipulating m
    3 KB (551 words) - 15:23, 10 March 2015
  • ...levels before their primary, "good" offensive skill(s). Does a little more damage than [[push]], which is also a common low-level offensive skill. [[Items]] ...lso make very good use of his feet. A well placed kick can do a variety of damage, such as knocking one's foe to the ground, breaking his ribs, or even crus
    823 B (136 words) - 22:58, 7 January 2013
  • |stats= +[[:category:electric damage|electric damage]], +[[:category:invoke|invoke]] [[minor party heal]] & [[deaths door]] [[Category:electric damage]]
    889 B (121 words) - 18:15, 6 February 2009
  • | stats = +5 [[Dex]] & [[:category:magical damage|Magical damage]] [[Category:Magical damage]]
    712 B (95 words) - 20:36, 23 April 2010
  • ...hey are made of silver-adamantium compound and therefore very resilient to damage.
    550 B (67 words) - 11:45, 26 August 2008
  • ...ll at the time. Large gaping wounds were instantly healed and mended. Even damage to internal organs could be mended, however precariously. This spell also l
    658 B (100 words) - 18:32, 25 December 2008
  • ...d is that they are often resistant or invulnerable to many natural ways of damage. Especially psionics and poison seem to have little effect on these creatur
    2 KB (410 words) - 11:45, 1 April 2016
  • |stats = +100% magical damage, +invoke [[levin bolt]], [[sheds light]] [[Category:magical damage]]
    1 KB (178 words) - 08:36, 17 November 2016
  • '''Dam''', a common nickname for '''damage''', is a stat which increases your damage in melee fight. It's available from many sources, but most notably from [[:
    234 B (35 words) - 01:10, 20 November 2009
  • |stats= +Cold damage & +0 Con [[Category:Cold damage]]
    934 B (137 words) - 00:02, 12 October 2009
  • |name= Enhanced damage |desc= Enhances melee damage dealt by character
    97 B (13 words) - 04:45, 19 February 2008
  • | stats = +7 Str & ele damage [[Category:Electric damage]]
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  • |stats= +Asphyxiation damage & Sheds light [[Category:Asphyxiation damage]]
    662 B (93 words) - 02:44, 27 May 2016
  • [[Category:Poison damage]]
    518 B (72 words) - 16:50, 25 January 2017
  • |stats= +magical damage [[Category:magical damage]]
    819 B (125 words) - 05:05, 24 May 2012
  • Mage reputation is called 'essence'. Mages get an essence skill for each damage type according to how much they cast their primary blast.
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  • ! [[Damage criticality]] [[Category:Damage criticality]] :train [[Quick chant]], [[Cast protection]], [[Mastery of shielding]], [[Damage criticality]] to:max
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  • Looking at this monster will result in massive damage:
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  • ! Damage Type ...eight sub-guilds with ten levels each. One sub-guild for each of the seven damage types plus one mastery sub-guild.
    8 KB (1,033 words) - 09:21, 19 July 2021
  • ...by weaponsmiths of Arelium. It has a knobby tip which might do some major damage when used in combat. The core of the staff feels warm, like the contents of
    681 B (103 words) - 13:45, 4 May 2008
  • | stats = +magical damage, +5% bladed fury & sheds light [[Category:Magical damage]]
    897 B (124 words) - 02:47, 20 November 2008
  • |stats= +[[:category:electric damage|ele damage]], [[:category:aura of blackness|evil wield only]] & +[[dam]] [[Category:Electric damage]]
    663 B (90 words) - 18:13, 7 March 2013
  • | stats = +x% [[damage criticality]], +2? [[spr]] & [[invoke]] [[acid rain]] [[Category:Damage criticality]]
    1 KB (154 words) - 10:54, 4 April 2009
  • |stats= +fire damage & +6 dex [[category:fire damage]]
    923 B (131 words) - 11:25, 16 July 2008
  • ! [[Damage criticality]] [[Category:Damage criticality]]
    12 KB (1,281 words) - 12:11, 15 March 2009
  • ...d. A glow surrounds this evil weapon and you cringe as you think about the damage it could do. |stats= +[[:category:poison damage|poison damage]] & +7 [[str]]
    677 B (95 words) - 01:53, 10 June 2014
  • ...end has a black metallic cap to protect the sensitive wooden material from damage. The leather grip is decorated with embedded thin silver strings that form
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  • ...foe's mind, virtually crushing it from the fury of the attack. Tremendous damage is suffered as the attack overloads the victim's mind. The magnitude of the
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  • Damage caused by the spell depends on the element that is used to create the proje The damage done by the spell depends on knowledge of the spell and elements.
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  • |stats= +poison damage [[Category:Poison damage]]
    494 B (79 words) - 21:42, 20 June 2008
  • | stats = +[[:category:poison damage|poison damage]] [[Category:Poison damage]]
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  • In general, the bigger and heavier your weapon is the more damage you will do with it. Those two combined with good strenght produce unhealty ammounts of damage.
    9 KB (1,692 words) - 00:57, 2 December 2009
  • ...re damage, +some sort of special [[category:fire damage]] [[category:cold damage]]
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  • |stats = +magical damage [[category:magical damage]]
    631 B (87 words) - 13:14, 2 December 2008
  • ...ointing spikes jut out from the weapon, allowing the polearm to do serious damage if driven in deeply enough.
    643 B (95 words) - 23:02, 17 January 2011
  • |stats = +magical damage [[Category:Magical damage]]
    583 B (81 words) - 22:17, 20 September 2009
  • For damage, a bastard sword with an ivory hilt is better than The brutal Maul named 'G
    2 KB (281 words) - 03:03, 2 November 2019
  • * All standard alignment restrictions and weapon damage types
    2 KB (274 words) - 15:03, 21 September 2014
  • | stats = blocks hostile summoning spells & +psi damage [[Category: Psionic damage]]
    948 B (132 words) - 23:03, 9 May 2011
  • | stats = +poison damage [[Category:Poison damage]]
    571 B (84 words) - 12:06, 16 August 2009
  • ...s also ten times stronger than them, and can withstand incredible physical damage before succumbing. Her mighty mandibles, caustic acid and loyal warriors wi
    854 B (131 words) - 16:13, 14 July 2023
  • ...ferent, as a genaral rule, the larger weapons are heavier and hit for more damage, while the lighter ones are faster and hit more easily. ...n two (or even three or four) hands improves the weapon's accuracy, speed, damage, and your overall control of it.
    6 KB (1,096 words) - 15:46, 21 September 2014
  • ...= Armour, while it offers the wearer protection, is usually not immune to damage itself. Good armour must be properly maintained, or it will slowly deterior
    679 B (109 words) - 15:39, 16 July 2008
  • ...[bladed fury]], +1% [[lumberjacking]], +[[:category:magical damage|magical damage]] [[Category:Magical damage]]
    1 KB (160 words) - 02:46, 26 March 2015
  • ...a steel spike about six inches long. These spikes could cause some serious damage if used right.
    699 B (109 words) - 00:45, 25 November 2010
  • Not only burning the armour of the target, this spell causes tremendous damage to the target.
    523 B (83 words) - 15:23, 13 March 2009
  • | stats = +poison damage [[Category:Poison damage]]
    577 B (77 words) - 09:52, 5 May 2011
  • ...er, Reddist. Their protection is legendary, and they are resilient to some damage type, though which type is often unclear. They are covered in many Dragonsc
    622 B (84 words) - 20:29, 16 April 2009
  • | stats = +magical damage, +hit & special 'aim' at corpses of wicked creatures [[Category:Magical damage]]
    1 KB (237 words) - 16:59, 27 October 2009
  • Golems, like normal crew, do essentially no damage in combat, nearly any character can destroy your entire crew given enough t
    8 KB (1,291 words) - 00:46, 1 June 2015
  • | stats = +Asphyxiation damage [[Category:Asphyxiation damage]]
    738 B (97 words) - 10:40, 6 March 2009
  • | stats = +electric damage [[Category:Electric damage]]
    520 B (68 words) - 03:35, 5 May 2011
  • | stats = magical damage & +3 dex [[Category:Magical damage]]
    552 B (70 words) - 02:21, 28 September 2008
  • | stats = [[:category:poison damage|+poison damage]] [[Category:Poison damage]]
    603 B (81 words) - 19:40, 16 September 2012
  • | stats = +[[acid damage]], +[[dam]] [[hcbat]] version is a very hard hitting 37kg great axe, very close in damage to Vorpal Blade.
    1 KB (191 words) - 09:14, 25 February 2013
  • | stats = fire damage & damage [[Category:Fire damage]]
    726 B (93 words) - 03:13, 26 March 2015
  • | stats = shoddy damage per hit
    548 B (69 words) - 09:31, 21 December 2020
  • | stats = +[[magical damage]] [[Category:Magical damage]]
    823 B (119 words) - 10:04, 8 December 2012
  • | stats = +max spr, gives cold damage to nun blasts
    734 B (105 words) - 13:43, 5 November 2008
  • ...s only one of the wounds is a major wound, can be healed at once. Internal damage can be healed without any complications.
    496 B (83 words) - 13:09, 10 November 2008
  • Level, damage absorption, power and defensive comparisons, from easiest to hardest:
    2 KB (371 words) - 18:40, 7 September 2014
  • | other = Has 99% harm damage ratio.
    1 KB (219 words) - 10:19, 15 July 2012
  • | other = It's not a real undead, for it takes psionic damage.
    632 B (104 words) - 15:00, 8 June 2012
  • ...od with at least one full subguild, thus able to cast at least one type of damage spells.
    432 B (75 words) - 23:18, 26 April 2009
  • ...your opponent, hoping to knock him to the ground. Not only does this cause damage, but it can disrupt many opponents as they have to recover their balance or
    477 B (79 words) - 19:10, 28 November 2008
  • ...on of good energy to the target eats away at its evil being, causing great damage. The better [[alignment|aligned]] the caster, the more powerful his spell w == Damage in order ==
    1 KB (173 words) - 15:46, 9 August 2010
  • ...ption = This spell poisons the target, who must be a player character. The damage the spell does depends on casters knowledge of the spell and related master
    278 B (40 words) - 19:34, 28 November 2008
  • ...he main objective of their spells isn't always aimed to cause as extensive damage as possible.
    861 B (134 words) - 13:12, 15 December 2008
  • ...e case. Upon impact with the target, they shatter against it, which causes damage to the target.
    601 B (101 words) - 17:16, 1 December 2008
  • ...elp file says, harm spells don't do magical damage, harm is unique kind of damage type.
    403 B (60 words) - 21:03, 3 December 2008
  • ...oading chest opening toy as described in the longdesc. Also, won't do item damage to the chests, ie. they're indestructible.
    1,010 B (153 words) - 11:11, 27 August 2010
  • ...t may also affect some special effects of bow skills. It does not help the damage caused by bows in melee combat, however.
    279 B (46 words) - 12:06, 3 December 2008
  • * You may receive more damage
    2 KB (284 words) - 12:54, 7 February 2009
  • ...bound in the mage guild. The gems are sharp edged and would do formidable damage to anyone on the receiving end of this staff.
    827 B (120 words) - 00:32, 2 September 2010
  • ...pells there is a possibility to gain power from the holy circle to do more damage against fiendish entities. This skill is automatically in use.
    412 B (68 words) - 19:26, 3 December 2008
  • | description = The easiest way not to die from damage taken in a fight, is to not get hit in the first place. Avoiding blows is t
    626 B (114 words) - 21:18, 3 December 2008
  • ...], +[[axes]], +[[:category:fire damage|fire damage]], +[[:category:special|damage special]], +male only
    2 KB (218 words) - 18:07, 5 February 2014
  • ...ery warrior always attempts to hit his opponent in a way to cause the most damage, every now and then, one is able to defy even his own limitations and strik
    499 B (83 words) - 00:08, 8 December 2008
  • ...opponent's stomach causing great pain. The pain causes only little actual damage, but may give the tiger an opening to attack few times with deadly effectiv
    386 B (58 words) - 07:42, 8 December 2008
  • ...d one is in using armour, the more effectively he can protect himself from damage through its use.
    613 B (104 words) - 02:11, 13 December 2008
  • ...target 'wobbles' whenever the flexible, or flex for short, shield deflects damage away.
    651 B (104 words) - 02:18, 13 December 2008
  • | description = An average area attack spell of fire damage.
    194 B (26 words) - 02:19, 13 December 2008
  • ...few spells that [[stun]]s its target if it is vulnerable enough to psionic damage. Once target has been paralyzed, it is immune to another paralyze for 180 s
    923 B (150 words) - 04:04, 1 September 2010

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