Search results

From BatWiki
Jump to: navigation, search

Page title matches

Page text matches

  • | stats=+3 Dam, +Acid damage ...nce damaging anything hit by it. The wicked poisons increase the wielder's damage potential moderately."
    2 KB (317 words) - 00:09, 2 December 2014
  • ...the knuckles of these mailed gloves, obviously designed to inflict maximum damage when they hit their opponent.
    672 B (88 words) - 14:01, 27 August 2010
  • |stats= +8 Str & +Fire damage [[Category:Fire damage]]
    994 B (157 words) - 11:30, 14 March 2011
  • | stats = +10 [[str]], +10 [[dex]], +a lot [[:category:cold damage|cold damage]], [[:category:aura of blackness|evil wield only]] (newest versions) [[Category:Cold damage]]
    2 KB (345 words) - 17:14, 17 July 2010
  • ...t -80-100 cha, +horn attack, +tail slot, +5? Con (old version only) & does damage when worn
    824 B (114 words) - 12:55, 30 March 2015
  • |stats= +10 [[str]], +[[magical damage]], [[:category:halo of purity|good wield only]], [[:Category:Especially eff [[Category:Magical damage]]
    2 KB (230 words) - 21:41, 23 August 2015
  • ...ugh multiple areas. If you are over level 50 then you will take 400ish psi damage every once in a while. Kind of a soft level limit. Psi prot should soften t
    733 B (130 words) - 16:18, 7 November 2008
  • |stats=+Poison damage [[Category:Poison damage]]
    1 KB (246 words) - 22:18, 29 June 2018
  • ...made of some dark metal. The blade looks extremely sharp and resilient to damage. The hilt and the handguard are shaped like a spider. The legs of the spide
    833 B (126 words) - 11:23, 25 August 2018
  • ...ixces elemental complex. The gems are sharp edged and would do formidable damage to anyone on the receiving end of this staff.
    716 B (104 words) - 21:52, 1 October 2008
  • |stats= +5 Dam, +Magical damage [[Category:Magical damage]]
    2 KB (344 words) - 00:50, 25 November 2010
  • | stats = +4 [[Con]], +[[cold damage]] & -[[hpr]] [[Category: Cold damage]] [[Category: Chilling]]
    1,002 B (143 words) - 00:28, 22 June 2010
  • | stats = +Hit & +Acid damage [[Category:Acid damage]]
    1 KB (163 words) - 21:04, 19 June 2010
  • ...nt. Because of their magical nature, they are immune to almost any kind of damage.
    791 B (120 words) - 05:08, 22 December 2012
  • | stats = +electric damage, +special ...layers as well, doesn't aggro. Has short cooldown time, does a very little damage as well.
    2 KB (288 words) - 12:25, 24 November 2019
  • |stats=+Acid damage + Special [[Category:Acid damage]]
    400 B (57 words) - 13:49, 10 July 2008
  • | stats = ++[[cold damage]] & +5 [[Str]] [[Category:Cold damage]]
    718 B (107 words) - 12:06, 9 April 2009
  • |stats= +Fire damage [[Category:Fire damage]]
    694 B (112 words) - 11:28, 17 April 2009
  • |stats=+[[:category:psionic damage|Psionic damage]] [[Category:Psionic damage]]
    650 B (91 words) - 12:09, 25 January 2009
  • |stats=+Dam, +Acid damage [[Category:Acid damage]]
    854 B (128 words) - 15:52, 15 January 2016
  • |stats= +[[fire damage]], [[aura of blackness|evil wield only]] [[Category: Fire damage]]
    885 B (133 words) - 01:10, 16 August 2010
  • |stats= +5% Damage criticality & +6 Spr (4-5 with spider touch) [[Category:Damage criticality]]
    588 B (87 words) - 15:19, 24 May 2011
  • ...to make one immune to these attacks, it is possible to drastically reduce damage done. This spell draws its resilience from the earth itself, causing it to
    510 B (78 words) - 20:51, 21 January 2009
  • * [https://www.megami.com/batmud/ Presence's pages] - Info about damage messages, luck, guild combos, EA scrolls, guide to banes and ships, Zmud tr
    2 KB (323 words) - 16:26, 29 September 2023
  • |stats= +divine Hit, +Electric damage, Especially effective against good, +elec zap specials ...ielded by new user. One of the very few weapons in game with a significant damage special.
    1 KB (173 words) - 19:59, 24 August 2020
  • |stats= +[[psionic damage]], [[:category:aura of blackness|evil wear only]] [[Category:Psionic damage]]
    766 B (111 words) - 11:41, 21 September 2012
  • ...+10% [[Enhance criticals]], +[[:category:Asphyxiation damage|Asphyxiation damage]] [[Category:Asphyxiation damage]]
    2 KB (308 words) - 03:08, 26 March 2015
  • | name = Slicer <strongly {damage type} > <red glow> [[Category:Acid damage]]
    855 B (105 words) - 21:21, 19 June 2010
  • |stats= +[[:category:cold damage|Cold damage]] [[Category:Cold damage]]
    626 B (90 words) - 12:21, 18 May 2010
  • [[:Category:Damage criticality|Damage criticality]],
    5 KB (548 words) - 13:06, 5 November 2008
  • It is capable of causing tremendous damage to ...target's body is racked with heavy wounds which do an incredible amount of damage.
    845 B (143 words) - 21:03, 3 December 2008
  • ...ability to store spells and invoke them and increased damage with certain damage type. Increases one damage types spells damage. Each gem has random type.
    3 KB (438 words) - 09:40, 28 February 2021
  • |stats= +fire damage [[Category:Fire damage]]
    569 B (81 words) - 01:27, 11 August 2008
  • | stats = +10 enhance criticals, +asphyxiation damage [[Category:Asphyxiation damage]]
    1,020 B (158 words) - 19:45, 4 July 2016
  • | stats = +hit, +dam, +psionic damage, +psionic resistance & +special [[Category:Psionic damage]]
    1,022 B (134 words) - 16:32, 7 August 2010
  • |other= Does damage when worn.
    720 B (121 words) - 23:35, 9 November 2009
  • |stats= +5 dam & +asphyxiation damage [[Category:Asphyxiation damage]]
    849 B (134 words) - 12:27, 8 August 2010
  • |stats = five versions that all do vastly [[psionic damage]]; [[Category:Psionic damage]]
    1 KB (152 words) - 18:58, 5 March 2012
  • ...el right/left''' to change the damage type while suffering 10-25 points of damage of the same type. When wielding it you get echo "The sword begins to gather | name = Sword of wonders <fiercely {[[damage type]]}><red glow>
    2 KB (324 words) - 10:41, 4 October 2023
  • |other=Does ~30-65hp damage to user every ~5min and also drains your alignment a little.
    837 B (124 words) - 12:01, 30 July 2010
  • ...= This massive, blood flecked club is covered with razor-sharp spikes. The damage you could do with such a weapon - guaranteed to mutilate your enemies!
    776 B (102 words) - 20:57, 6 July 2009
  • |other=Automatically repairs itself when worn and does some damage if there's something to repair.
    1 KB (173 words) - 01:34, 4 July 2010
  • |other= Automatically repairs itself when worn and does some damage if there's something to repair.
    1 KB (165 words) - 18:23, 19 May 2010
  • |desc= This is an evil looking weapon that could inflict a lot of damage on a body in the wrong hands. Looks like its been well used. You wonder who
    591 B (97 words) - 21:43, 4 May 2011
  • |stats = +fire damage [[Category:fire damage]]
    652 B (95 words) - 03:28, 29 January 2013
  • | stats = +cold damage, +10 str, +dam, -hit & emits darkness [[Category:cold damage]]
    1 KB (174 words) - 22:50, 7 July 2008
  • | stats = +4 [[wis]], +1? [[spr]], +[[:category:acid damage|acid dam]] [[Category:Acid damage]]
    521 B (59 words) - 17:02, 6 February 2018
  • |stats=+2 Str, +acid damage [[Category:acid damage]]
    251 B (30 words) - 13:27, 10 July 2008
  • |stats=two versions that both have +fire damage; [[Category:fire damage]]
    1 KB (195 words) - 02:19, 9 August 2016
  • |desc=These arm guards are made of damage resistant pink crystal. They are of extraordinary quality and protect the w
    729 B (110 words) - 12:03, 23 May 2011
  • | stats = +5 dam, +fire damage [[Category:fire damage]]
    915 B (131 words) - 07:09, 5 February 2014
  • |other=Automatically repairs itself when worn and does some damage if there's something to repair.
    1 KB (180 words) - 01:39, 4 July 2010
  • ** takes damage only from cloth weapons
    2 KB (334 words) - 20:20, 14 November 2017
  • | stats = +asphyxiation damage, +[[See magic]] [[Category:Asphyxiation damage]]
    1 KB (168 words) - 20:08, 15 October 2010
  • |stats=+10 dex, +acid damage [[Category: Acid damage]]
    1,000 B (155 words) - 12:28, 15 July 2013
  • |stats= ++[[fire damage]], [[aura of blackness]], +[[fire resistance]] & - divine [[cold resistance [[Category:Fire damage]] [[Category: Strongly burning]]
    926 B (135 words) - 20:43, 21 September 2017
  • |stats= +insignificantly [[dam]], +insignificantly [[hit]], +[[acid damage]] [[Category:acid damage]]
    615 B (81 words) - 15:27, 27 December 2010
  • | ST = 1/2 damage. ...a very strong and sudden chill. The power is strong enough to do a little damage from the sudden cold.
    496 B (79 words) - 11:12, 28 December 2008
  • | stats = +magical damage & +damage [[Category:Magical damage]]
    638 B (87 words) - 19:43, 1 May 2010
  • |stats=+magical damage & -1 avoid [[Category:magical damage]]
    1 KB (186 words) - 21:12, 22 February 2010
  • |stats= +poison damage, evil wield only [[Category:Poison damage]]
    683 B (108 words) - 16:21, 20 November 2008
  • ...d & "<wielder>'s shield turns blurry as she strikes <victim>!" doing ~40hp damage to anyrow.
    812 B (114 words) - 12:58, 17 March 2012
  • It is made of silver-adamantium compound and so it is very resilient to damage.
    664 B (92 words) - 11:30, 25 January 2009
  • | stats = +2 dam & +magical damage [[Category:magical damage]]
    674 B (93 words) - 21:23, 31 March 2015
  • | stats = +[[acid damage]], [[invoke]] [[acid storm]] & infravision [[Category: acid damage]]
    2 KB (275 words) - 18:27, 26 August 2011
  • |stats= +Dam, +Magical damage & -killing addiction [[Category:Magical damage]]
    824 B (120 words) - 08:14, 17 November 2016
  • |stats= +Electric damage. [[Category:Electric damage]]
    581 B (95 words) - 21:45, 10 March 2009
  • |stats= ++[[cold damage]] & +[[dam]] [[Category:Cold damage]] [[Category: Strongly chilling]]
    777 B (121 words) - 00:23, 22 June 2010
  • | stats = +Asphyxiation damage & +5 Str [[Category:Asphyxiation damage]]
    631 B (89 words) - 21:51, 1 October 2008
  • ...s made of silver-adamantium compound and therefore it is very resilient to damage.
    593 B (71 words) - 10:48, 17 March 2009
  • ...f silver-adamantium compound and therefore they are extremely resilient to damage. The feathers of the gloves cover the arm almost to the shoulder giving the
    722 B (97 words) - 21:11, 3 December 2008
  • ...They are made of silver-adamantium compound so they are very resilient to damage.
    560 B (73 words) - 00:46, 25 November 2010
  • |stats= +Fire damage [[Category:Fire damage]]
    764 B (122 words) - 10:43, 24 July 2008
  • |other=Automatically repairs itself when worn and does some damage if there's something to repair.
    1 KB (171 words) - 01:37, 4 July 2010
  • ...gainst critical hits in game. It is also said to protect your gear against damage.
    1 KB (172 words) - 10:31, 15 July 2012
  • |other=Automatically repairs itself when worn and does some damage if there's something to repair.
    977 B (160 words) - 01:36, 4 July 2010
  • The damage made by these spells depends on the target's alignment. However, skills and such. Purity affects for example to mana costs and damage.
    10 KB (1,560 words) - 12:44, 1 July 2007
  • |other= Automatically repairs itself when worn and does some damage if there's something to repair.
    1 KB (174 words) - 01:31, 4 July 2010
  • Psi's biggest down falls are having a only one real damage type that is resisted by [[undead]]s, high spell point costs, HP cost on of ...h is slow torture thus 35 levels is where to aim if planing to use psi for damage.
    3 KB (483 words) - 04:39, 7 February 2018
  • |stats= +5 [[str]] & +[[:category:poison damage|poison damage]] [[Category: Poison damage]]
    775 B (118 words) - 05:41, 20 March 2015
  • |other= Does some ~100-150 damage when removed.
    1 KB (247 words) - 17:00, 29 February 2012
  • | inflict approximately twenty thousand points of damage |
    2 KB (137 words) - 12:29, 16 June 2010
  • ! [[Damage criticality]] [[Category:Damage criticality]]
    13 KB (2,095 words) - 22:00, 25 May 2011
  • ...mprove your dex It will slightly improve your your protection from general damage.
    713 B (99 words) - 20:11, 8 December 2016
  • | stats = +poison damage [[Category:Poison damage]]
    1 KB (195 words) - 00:00, 24 February 2011
  • |stats= +[[:Category:asphyxiation damage|asphyxiation damage]] [[Category:asphyxiation damage]]
    902 B (128 words) - 17:27, 21 September 2009
  • ...+10% [[enhance criticals]], +[[:category:asphyxiation damage|asphyxiation damage]] [[Category:asphyxiation damage]]
    1 KB (205 words) - 17:19, 6 July 2013
  • | stats = +[[:category:acid damage|acid damage]] [[Category:Acid damage]]
    872 B (129 words) - 17:02, 21 December 2008
  • |stats= +hit, +fire damage & good wield only [[Category:Fire damage]]
    360 B (43 words) - 14:48, 5 August 2008
  • | stats = +[[poison damage]], +5% [[find weakness]] & +5% [[enhance criticals]] [[Category:Poison damage]]
    759 B (102 words) - 15:18, 24 May 2011
  • ...t will slightly improve their songspells and greatly increase their combat damage."
    966 B (141 words) - 01:12, 6 February 2015
  • | stats = +5 dam & +asphyxiation damage [[Category:asphyxiation damage]]
    798 B (121 words) - 11:48, 20 May 2010
  • | stats = +cold damage [[Category:cold damage]]
    1 KB (157 words) - 16:57, 25 June 2018
  • |stats= +5 [[dex]], +[[:category:cold damage|cold damage]] [[Category:cold damage]]
    693 B (106 words) - 14:23, 31 January 2017
  • |stats= +dam, +fire damage [[Category:fire damage]]
    951 B (144 words) - 22:24, 28 December 2010
  • |other=Automatically repairs itself when worn and does some damage if there's something to repair.
    1 KB (167 words) - 01:33, 4 July 2010
  • |stats= +psionic damage [[Category:psionic damage]]
    889 B (134 words) - 03:14, 26 March 2015
  • |stats= +asphyxiation damage, +hit, emits darkness, good wield only [[Category:asphyxiation damage]]
    967 B (150 words) - 17:09, 13 December 2018
  • | stats = +10 str, +4 dam, +magical damage & [[emits darkness]] [[Category:magical damage]]
    708 B (103 words) - 20:44, 29 March 2009
  • |stats= +poison damage [[Category:poison damage]]
    221 B (29 words) - 13:09, 10 July 2008
  • |stats= +4 or 5 physical resistance, +1 or 2 avoid, -elec resist, takes some damage when worn
    746 B (106 words) - 15:39, 27 September 2020
  • |stats= +[[:category:fire damage|fire damage]] [[Category:fire damage]]
    827 B (138 words) - 20:42, 25 December 2008
  • |stats= +cold damage [[Category:Cold damage]]
    827 B (134 words) - 17:35, 25 December 2012
  • | stats = +[[electric damage]], +insignificantly [[electric resistance]] [[Category:electric damage]]
    1 KB (140 words) - 13:15, 6 December 2012
  • | stats = Improves damage done by spells of one type.
    566 B (87 words) - 00:30, 24 June 2010
  • ...y are made of silver-adamantium compound and so they are very resilient to damage. The feathers of the boots cover the leg to half length of thigh. The feath
    753 B (111 words) - 15:49, 4 September 2009
  • ...for the greatest of thieves. This thin glove will protect your hands from damage, but it is designed for the true thief. A great enchantment is laid upon f
    902 B (144 words) - 12:08, 25 July 2008
  • ...ed/landed for at least 30 seconds is considered non-combatant, and has any damage it takes reduced to 1/3. There is no point trying to damage anything else on NPC ships expect their hull as they are too basic to do an
    6 KB (1,012 words) - 04:48, 3 May 2020
  • |stats= +[[:category:fire damage|Fire damage]] [[Category:Fire damage]]
    691 B (99 words) - 15:11, 11 February 2012
  • |stats= +hpr, +magical damage, sheds light [[Category:magical damage]]
    1 KB (182 words) - 14:43, 4 December 2009
  • |stats= +[[:category:fire damage|fire damage]] & [[:category:sheds light|sheds light]] [[Category:fire damage]]
    759 B (108 words) - 10:15, 3 September 2011
  • |stats= +dam, +fire damage [[Category:fire damage]]
    873 B (134 words) - 15:44, 15 January 2016
  • |stats= +Poison damage [[Category:Poison damage]]
    616 B (89 words) - 13:11, 15 December 2008
  • |stats = +dex & electrical damage [[Category:electric damage]]
    1 KB (187 words) - 22:45, 25 November 2009
  • | stats = +cold damage [[Category: Cold damage]]
    774 B (100 words) - 02:35, 26 March 2015
  • ...ht. Automatically repairs itself when worn but doing so also inflicts some damage on wearer.
    1,000 B (147 words) - 01:32, 4 July 2010
  • | stats = +[[:category:magical damage|magical damage]], +dam, -hit [[Category:Magical damage]]
    791 B (110 words) - 13:03, 30 September 2009
  • It also increases the minimum damage of your spells.
    410 B (65 words) - 18:42, 3 February 2010
  • |other=Automatically repairs itself when worn and does some damage if there's something to repair.
    1 KB (162 words) - 21:05, 19 January 2009
  • |stats= +5% [[tame mount]], +[[:category:psionic damage|psi dam]] [[category:psionic damage]]
    700 B (105 words) - 19:21, 30 November 2009
  • ...h monk of Akira's forces. The cloth seems to be exceptionally resistant to damage and normal wear and tear.
    392 B (52 words) - 23:41, 18 March 2009
  • | description = Acidic attacks are feared not only due to the painful damage they can inflict, but even if the target survives, many times his prized eq
    760 B (128 words) - 21:24, 19 March 2009
  • ...evil or [[undead]] beings, blessed water will burn the skin causing severe damage. Blessed water heals the wounds of pure people and gives some minor protect
    694 B (116 words) - 21:27, 19 March 2009
  • ...scription = This reinforced steel belt will nicely protect your belly from damage. <br> It has a rude inscription in the buckle that reads: 'Manne'
    632 B (87 words) - 15:35, 18 April 2011
  • |other = Always immune to physical damage.
    355 B (55 words) - 07:55, 15 July 2012
  • | stats = +10 [[Int]] & +10% [[Damage criticality]] [[Category:Damage criticality]]
    846 B (110 words) - 14:14, 12 August 2008
  • == 17:40 Light structural damage == :The city has sustained some light structural damage. We could use a couple of people to clear this mess up, so our defenders ca
    7 KB (1,127 words) - 14:10, 12 August 2008
  • |stats= +Asphyxiation damage [[Category:Asphyxiation damage]]
    620 B (95 words) - 13:32, 10 July 2008
  • ...ge]], [[:category:aura of blackness|evil wield only]] [[Category:Electric damage]] [[Category:Aura of blackness]]
    934 B (124 words) - 11:43, 26 April 2017
  • |stats= +Electric damage [[Category:Electric damage]]
    743 B (111 words) - 17:08, 30 October 2008
  • |stats= +Poison damage & evil wield only [[Category:Poison damage]]
    709 B (110 words) - 00:46, 25 November 2010
  • |stats= +Cold damage [[Category:Cold damage]]
    712 B (113 words) - 09:36, 25 August 2019
  • | damage = psionic
    441 B (67 words) - 12:24, 7 July 2008
  • |stats= +10 damage criticality & +2-3 Spr [[Category:Damage criticality]]
    999 B (157 words) - 16:57, 6 May 2008
  • |stats= +5(7)% Damage criticality & +spr [[Category:Damage criticality]]
    503 B (75 words) - 15:51, 10 July 2008
  • |stats= +Electric damage [[Category:Electric damage]]
    636 B (87 words) - 12:20, 28 December 2008
  • * Occasionally increases the spells damage. "Power flows from your staff to spell." * Occasionally increases even more the spells damage. "BRIGHT ray of power flows to spell."
    3 KB (456 words) - 21:36, 26 January 2017
  • |stats= +[[:category:fire damage|Fire damage]] & +5% [[Parry]] [[Category:Fire damage]]
    647 B (91 words) - 01:07, 16 April 2009
  • ...re damage than a normal nomad off-skill? Works only on evils and does more damage the more evil the target is. * [[Holy smite]]: Bonus damage with Holy Strike (like pulverize is bonus to pound)
    7 KB (1,088 words) - 11:15, 20 November 2023
  • ! [[Combat damage analysis]] [[Category:Combat damage analysis]]
    7 KB (888 words) - 19:29, 9 March 2010
  • ! [[Combat damage analysis]] [[Category:Combat damage analysis]]
    6 KB (475 words) - 19:28, 9 March 2010
  • ! [[Combat damage analysis]] [[Category:Combat damage analysis]]
    11 KB (1,651 words) - 19:27, 9 March 2010
  • | description =The amount of physical damage one can do with a single hand in a single motion the brain can cause exceptional damage and distracting pain.
    756 B (126 words) - 23:39, 10 March 2010
  • ...orso, but can knock the wind out of the vicitm as well. This causes heavy damage while possibly disrupting their ability to focus.
    645 B (103 words) - 17:21, 12 March 2010
  • ...shed under more weight than their body is used to handling, increasing the damage further. [[Meditation]] allows one the clarity and focus to increase the damage and rattle the victim's armor even more.
    740 B (118 words) - 17:39, 12 March 2010
  • weapons as warhammers and battleaxes do massive damage when swung in a wide twist and swinging with all your might, not only can you cause more damage
    583 B (102 words) - 23:17, 10 March 2010
  • | stats = +electric damage, sheds light [[Category:electric damage]]
    1 KB (165 words) - 00:46, 25 November 2010
  • ...uilds for newbies as they offer remarkable regeneration options and decent damage.
    719 B (105 words) - 00:43, 3 May 2015
  • ! [[Damage criticality]] [[Category:Damage criticality]]
    11 KB (1,760 words) - 19:27, 9 March 2010
  • ...while riding into battle, can strike with great force while suffering less damage than the infantry. A cavalier needs no code of conduct or religion, for the
    780 B (115 words) - 13:00, 16 March 2009
  • :May train skill Damage criticality to 4% :May train skill Damage criticality to 8%
    31 KB (4,608 words) - 19:07, 9 March 2010
  • ...]s. Their skills make them superb at taking down enemies at range, and the damage done by a well-placed arrow or bolt rivals anything that can be done with a Terminal velocity - Critical shots do more damage
    5 KB (738 words) - 21:38, 1 October 2019
  • ! [[Combat damage analysis]] [[Category:Combat damage analysis]]
    10 KB (1,269 words) - 13:05, 15 March 2009
  • * rift plasma + blood moss = reduce crit damage on [[Entity|rift entities]] they take damage rather quickly. Keep an eye on their conditions, so that
    15 KB (2,470 words) - 18:20, 15 December 2023
  • ...ngs KBH. The notebook also wears bit every time you read it. The amount of damage to the book greatly depends on Songscribing skill so you need some if you a [[Noituloves dischord]]: Magic missile for bards, does physical damage.
    20 KB (3,268 words) - 16:15, 27 July 2023
  • -Mastery of short blades adds occasionally weapon's elemental damage to Sabre fence.
    3 KB (545 words) - 20:11, 1 December 2018
  • ! [[Combat damage analysis]] [[Category:Combat damage analysis]]
    7 KB (998 words) - 12:40, 27 March 2009
  • ! [[Damage criticality]] [[Category:Damage criticality]]
    14 KB (2,127 words) - 12:43, 27 March 2009
  • :May train skill Combat damage analysis to 9% :May train skill Combat damage analysis to 19%
    28 KB (4,374 words) - 16:52, 15 April 2012
  • | Combat damage analysis
    2 KB (144 words) - 12:37, 16 March 2009
  • May train skill Combat damage analysis to 20%, special requirements: May train skill Combat damage analysis to 25%, special requirements:
    43 KB (6,570 words) - 20:47, 23 September 2021
  • ! [[Combat damage analysis]] [[Category:Combat damage analysis]]
    12 KB (1,662 words) - 21:07, 23 January 2021
  • Better colors may lead to better damage and represent some form of rep.
    12 KB (1,314 words) - 14:30, 8 February 2021
  • |stats= +Poison damage & +Slash [[Category:Slash]] [[Category:Poison damage]]
    635 B (94 words) - 12:15, 31 March 2009
  • | ST = 1/2 damage. ...ly acid, it is very acidic in nature. It can damage the target and also do damage to his equipment. It is said that this is one of the slowest and most pain
    587 B (99 words) - 15:25, 13 March 2009
  • ! [[Combat damage analysis]] [[Category:Combat damage analysis]]
    13 KB (1,757 words) - 12:59, 16 December 2019
  • | damage = physical Weight is an issue here, because to inflict the same amount of damage they require more speed and it is much harder to concentrate on fast-moving
    2 KB (345 words) - 17:53, 8 November 2008
  • ...] who use offensive magic which allows access to specialize in one or more damage types, [[The Guild of Channellers|channellers]] who major in manipulating m
    3 KB (551 words) - 15:23, 10 March 2015
  • ...levels before their primary, "good" offensive skill(s). Does a little more damage than [[push]], which is also a common low-level offensive skill. [[Items]] ...lso make very good use of his feet. A well placed kick can do a variety of damage, such as knocking one's foe to the ground, breaking his ribs, or even crus
    823 B (136 words) - 22:58, 7 January 2013
  • |stats= +[[:category:electric damage|electric damage]], +[[:category:invoke|invoke]] [[minor party heal]] & [[deaths door]] [[Category:electric damage]]
    889 B (121 words) - 18:15, 6 February 2009
  • | stats = +5 [[Dex]] & [[:category:magical damage|Magical damage]] [[Category:Magical damage]]
    712 B (95 words) - 20:36, 23 April 2010
  • ...hey are made of silver-adamantium compound and therefore very resilient to damage.
    550 B (67 words) - 11:45, 26 August 2008
  • ...ll at the time. Large gaping wounds were instantly healed and mended. Even damage to internal organs could be mended, however precariously. This spell also l
    658 B (100 words) - 18:32, 25 December 2008
  • ...d is that they are often resistant or invulnerable to many natural ways of damage. Especially psionics and poison seem to have little effect on these creatur
    2 KB (410 words) - 11:45, 1 April 2016
  • |stats = +100% magical damage, +invoke [[levin bolt]], [[sheds light]] [[Category:magical damage]]
    1 KB (178 words) - 08:36, 17 November 2016
  • '''Dam''', a common nickname for '''damage''', is a stat which increases your damage in melee fight. It's available from many sources, but most notably from [[:
    234 B (35 words) - 01:10, 20 November 2009
  • |stats= +Cold damage & +0 Con [[Category:Cold damage]]
    934 B (137 words) - 00:02, 12 October 2009
  • |name= Enhanced damage |desc= Enhances melee damage dealt by character
    97 B (13 words) - 04:45, 19 February 2008
  • | stats = +7 Str & ele damage [[Category:Electric damage]]
    1 KB (179 words) - 16:04, 27 October 2009
  • |stats= +Asphyxiation damage & Sheds light [[Category:Asphyxiation damage]]
    662 B (93 words) - 02:44, 27 May 2016
  • [[Category:Poison damage]]
    518 B (72 words) - 16:50, 25 January 2017
  • |stats= +magical damage [[Category:magical damage]]
    819 B (125 words) - 05:05, 24 May 2012
  • Mage reputation is called 'essence'. Mages get an essence skill for each damage type according to how much they cast their primary blast.
    4 KB (653 words) - 09:58, 23 May 2020
  • ! [[Damage criticality]] [[Category:Damage criticality]] :train [[Quick chant]], [[Cast protection]], [[Mastery of shielding]], [[Damage criticality]] to:max
    9 KB (976 words) - 00:28, 2 May 2015
  • Looking at this monster will result in massive damage:
    1 KB (260 words) - 13:58, 30 January 2010
  • ! Damage Type ...eight sub-guilds with ten levels each. One sub-guild for each of the seven damage types plus one mastery sub-guild.
    8 KB (1,033 words) - 09:21, 19 July 2021
  • ...by weaponsmiths of Arelium. It has a knobby tip which might do some major damage when used in combat. The core of the staff feels warm, like the contents of
    681 B (103 words) - 13:45, 4 May 2008
  • | stats = +magical damage, +5% bladed fury & sheds light [[Category:Magical damage]]
    897 B (124 words) - 02:47, 20 November 2008
  • |stats= +[[:category:electric damage|ele damage]], [[:category:aura of blackness|evil wield only]] & +[[dam]] [[Category:Electric damage]]
    663 B (90 words) - 18:13, 7 March 2013
  • | stats = +x% [[damage criticality]], +2? [[spr]] & [[invoke]] [[acid rain]] [[Category:Damage criticality]]
    1 KB (154 words) - 10:54, 4 April 2009
  • |stats= +fire damage & +6 dex [[category:fire damage]]
    923 B (131 words) - 11:25, 16 July 2008
  • ! [[Damage criticality]] [[Category:Damage criticality]]
    12 KB (1,281 words) - 12:11, 15 March 2009
  • ...d. A glow surrounds this evil weapon and you cringe as you think about the damage it could do. |stats= +[[:category:poison damage|poison damage]] & +7 [[str]]
    677 B (95 words) - 01:53, 10 June 2014
  • ...end has a black metallic cap to protect the sensitive wooden material from damage. The leather grip is decorated with embedded thin silver strings that form
    1 KB (222 words) - 05:19, 5 January 2019
  • ...foe's mind, virtually crushing it from the fury of the attack. Tremendous damage is suffered as the attack overloads the victim's mind. The magnitude of the
    1 KB (175 words) - 15:52, 10 November 2008
  • Damage caused by the spell depends on the element that is used to create the proje The damage done by the spell depends on knowledge of the spell and elements.
    1 KB (240 words) - 13:13, 27 May 2010
  • |stats= +poison damage [[Category:Poison damage]]
    494 B (79 words) - 21:42, 20 June 2008
  • | stats = +[[:category:poison damage|poison damage]] [[Category:Poison damage]]
    1 KB (179 words) - 17:34, 18 August 2010
  • In general, the bigger and heavier your weapon is the more damage you will do with it. Those two combined with good strenght produce unhealty ammounts of damage.
    9 KB (1,692 words) - 00:57, 2 December 2009
  • ...re damage, +some sort of special [[category:fire damage]] [[category:cold damage]]
    1 KB (177 words) - 13:08, 13 April 2010
  • |stats = +magical damage [[category:magical damage]]
    631 B (87 words) - 13:14, 2 December 2008
  • ...ointing spikes jut out from the weapon, allowing the polearm to do serious damage if driven in deeply enough.
    643 B (95 words) - 23:02, 17 January 2011
  • |stats = +magical damage [[Category:Magical damage]]
    583 B (81 words) - 22:17, 20 September 2009
  • For damage, a bastard sword with an ivory hilt is better than The brutal Maul named 'G
    2 KB (281 words) - 03:03, 2 November 2019
  • * All standard alignment restrictions and weapon damage types
    2 KB (274 words) - 15:03, 21 September 2014
  • | stats = blocks hostile summoning spells & +psi damage [[Category: Psionic damage]]
    948 B (132 words) - 23:03, 9 May 2011
  • | stats = +poison damage [[Category:Poison damage]]
    571 B (84 words) - 12:06, 16 August 2009
  • ...s also ten times stronger than them, and can withstand incredible physical damage before succumbing. Her mighty mandibles, caustic acid and loyal warriors wi
    854 B (131 words) - 16:13, 14 July 2023
  • ...ferent, as a genaral rule, the larger weapons are heavier and hit for more damage, while the lighter ones are faster and hit more easily. ...n two (or even three or four) hands improves the weapon's accuracy, speed, damage, and your overall control of it.
    6 KB (1,096 words) - 15:46, 21 September 2014
  • ...= Armour, while it offers the wearer protection, is usually not immune to damage itself. Good armour must be properly maintained, or it will slowly deterior
    679 B (109 words) - 15:39, 16 July 2008
  • ...[bladed fury]], +1% [[lumberjacking]], +[[:category:magical damage|magical damage]] [[Category:Magical damage]]
    1 KB (160 words) - 02:46, 26 March 2015
  • ...a steel spike about six inches long. These spikes could cause some serious damage if used right.
    699 B (109 words) - 00:45, 25 November 2010
  • Not only burning the armour of the target, this spell causes tremendous damage to the target.
    523 B (83 words) - 15:23, 13 March 2009
  • | stats = +poison damage [[Category:Poison damage]]
    577 B (77 words) - 09:52, 5 May 2011
  • ...er, Reddist. Their protection is legendary, and they are resilient to some damage type, though which type is often unclear. They are covered in many Dragonsc
    622 B (84 words) - 20:29, 16 April 2009
  • | stats = +magical damage, +hit & special 'aim' at corpses of wicked creatures [[Category:Magical damage]]
    1 KB (237 words) - 16:59, 27 October 2009
  • Golems, like normal crew, do essentially no damage in combat, nearly any character can destroy your entire crew given enough t
    8 KB (1,291 words) - 00:46, 1 June 2015
  • | stats = +Asphyxiation damage [[Category:Asphyxiation damage]]
    738 B (97 words) - 10:40, 6 March 2009
  • | stats = +electric damage [[Category:Electric damage]]
    520 B (68 words) - 03:35, 5 May 2011
  • | stats = magical damage & +3 dex [[Category:Magical damage]]
    552 B (70 words) - 02:21, 28 September 2008
  • | stats = [[:category:poison damage|+poison damage]] [[Category:Poison damage]]
    603 B (81 words) - 19:40, 16 September 2012
  • | stats = +[[acid damage]], +[[dam]] [[hcbat]] version is a very hard hitting 37kg great axe, very close in damage to Vorpal Blade.
    1 KB (191 words) - 09:14, 25 February 2013
  • | stats = fire damage & damage [[Category:Fire damage]]
    726 B (93 words) - 03:13, 26 March 2015
  • | stats = shoddy damage per hit
    548 B (69 words) - 09:31, 21 December 2020
  • | stats = +[[magical damage]] [[Category:Magical damage]]
    823 B (119 words) - 10:04, 8 December 2012
  • | stats = +max spr, gives cold damage to nun blasts
    734 B (105 words) - 13:43, 5 November 2008
  • ...s only one of the wounds is a major wound, can be healed at once. Internal damage can be healed without any complications.
    496 B (83 words) - 13:09, 10 November 2008
  • Level, damage absorption, power and defensive comparisons, from easiest to hardest:
    2 KB (371 words) - 18:40, 7 September 2014
  • | other = Has 99% harm damage ratio.
    1 KB (219 words) - 10:19, 15 July 2012
  • | other = It's not a real undead, for it takes psionic damage.
    632 B (104 words) - 15:00, 8 June 2012
  • ...od with at least one full subguild, thus able to cast at least one type of damage spells.
    432 B (75 words) - 23:18, 26 April 2009
  • ...your opponent, hoping to knock him to the ground. Not only does this cause damage, but it can disrupt many opponents as they have to recover their balance or
    477 B (79 words) - 19:10, 28 November 2008
  • ...on of good energy to the target eats away at its evil being, causing great damage. The better [[alignment|aligned]] the caster, the more powerful his spell w == Damage in order ==
    1 KB (173 words) - 15:46, 9 August 2010
  • ...ption = This spell poisons the target, who must be a player character. The damage the spell does depends on casters knowledge of the spell and related master
    278 B (40 words) - 19:34, 28 November 2008
  • ...he main objective of their spells isn't always aimed to cause as extensive damage as possible.
    861 B (134 words) - 13:12, 15 December 2008
  • ...e case. Upon impact with the target, they shatter against it, which causes damage to the target.
    601 B (101 words) - 17:16, 1 December 2008
  • ...elp file says, harm spells don't do magical damage, harm is unique kind of damage type.
    403 B (60 words) - 21:03, 3 December 2008
  • ...oading chest opening toy as described in the longdesc. Also, won't do item damage to the chests, ie. they're indestructible.
    1,010 B (153 words) - 11:11, 27 August 2010
  • ...t may also affect some special effects of bow skills. It does not help the damage caused by bows in melee combat, however.
    279 B (46 words) - 12:06, 3 December 2008
  • * You may receive more damage
    2 KB (284 words) - 12:54, 7 February 2009
  • ...bound in the mage guild. The gems are sharp edged and would do formidable damage to anyone on the receiving end of this staff.
    827 B (120 words) - 00:32, 2 September 2010
  • ...pells there is a possibility to gain power from the holy circle to do more damage against fiendish entities. This skill is automatically in use.
    412 B (68 words) - 19:26, 3 December 2008
  • | description = The easiest way not to die from damage taken in a fight, is to not get hit in the first place. Avoiding blows is t
    626 B (114 words) - 21:18, 3 December 2008
  • ...], +[[axes]], +[[:category:fire damage|fire damage]], +[[:category:special|damage special]], +male only
    2 KB (218 words) - 18:07, 5 February 2014
  • ...ery warrior always attempts to hit his opponent in a way to cause the most damage, every now and then, one is able to defy even his own limitations and strik
    499 B (83 words) - 00:08, 8 December 2008
  • ...opponent's stomach causing great pain. The pain causes only little actual damage, but may give the tiger an opening to attack few times with deadly effectiv
    386 B (58 words) - 07:42, 8 December 2008
  • ...d one is in using armour, the more effectively he can protect himself from damage through its use.
    613 B (104 words) - 02:11, 13 December 2008
  • ...target 'wobbles' whenever the flexible, or flex for short, shield deflects damage away.
    651 B (104 words) - 02:18, 13 December 2008
  • | description = An average area attack spell of fire damage.
    194 B (26 words) - 02:19, 13 December 2008
  • ...few spells that [[stun]]s its target if it is vulnerable enough to psionic damage. Once target has been paralyzed, it is immune to another paralyze for 180 s
    923 B (150 words) - 04:04, 1 September 2010
  • She soon discovered that the damage component was rather small but the piercing effect left the foe vulnerable
    1 KB (211 words) - 11:25, 22 December 2008
  • == Damage messages ==
    620 B (81 words) - 15:48, 9 August 2010
  • ...tral starting skill, as it may [[stun]] its target along with dealing some damage too. == [[Damage]] ==
    977 B (155 words) - 15:03, 23 May 2010
  • While in spawn form the character gets a bite attack that does acid damage and percentage bonus to str, dex, con, size, and hpr. ...s, tentacles, up on transformation that each will deal a different kind of damage (randomly determined on time of transforming) which will also make [[clawed
    3 KB (479 words) - 04:29, 6 February 2020
  • ! [[Combat damage analysis]] [[Category:Combat damage analysis]] ! [[Combat damage analysis]]
    10 KB (606 words) - 08:20, 15 December 2016
  • ...several targets at once, the effects are devastating. Loss of air, and the damage from the sudden loss of pressure can cause great harm to blood vessels and
    521 B (78 words) - 13:08, 22 December 2008
  • ...on a known weak spot. This has multiple benefits. One is that the overall damage is increased. Another is that a special weapon, one the target is vulnerabl
    564 B (94 words) - 13:11, 22 December 2008
  • ...o the spell [[acid rain]], this spell affects a group of targets with acid damage, but the similarities stop there. Instead of raining acid, this spell crea
    674 B (101 words) - 14:45, 28 March 2010
  • | ST = 1/2 damage
    661 B (107 words) - 12:42, 24 December 2008
  • | ST = 1/2 damage
    687 B (120 words) - 12:45, 24 December 2008
  • | ST = 1/2 damage
    484 B (78 words) - 15:24, 13 March 2009
  • | ST = 1/2 damage ...pe and splashes the hopeless victim. While this spell has a relatively low damage potential compared to the more powerful acid spells, for the effort it take
    595 B (98 words) - 15:23, 13 March 2009
  • ...ransfer it to their own bodies. While any weapon is good enough to inflict damage, a chaos sword is needed to get the full benefit the vampiric act of draini
    682 B (111 words) - 13:01, 30 March 2009
  • | ST = 1/2 damage. ...njuring acidic attacks that would not only cause damage to the target, but damage to his armour as well. The spell disruption, while not a true acid forming
    791 B (127 words) - 12:05, 29 December 2008
  • | ST = 1/2 damage.
    517 B (79 words) - 12:07, 29 December 2008
  • | ST = 1/2 damage.
    512 B (78 words) - 12:08, 29 December 2008
  • | ST = 1/2 damage.
    521 B (84 words) - 12:09, 29 December 2008
  • | ST = 1/2 damage. ...ny target hit by this spell undergo sharp loss of air around them, causing damage.
    417 B (61 words) - 13:02, 29 December 2008
  • | ST = 1/2 damage.
    468 B (73 words) - 13:20, 29 December 2008
  • | ST = 1/2 damage.
    698 B (112 words) - 13:21, 29 December 2008
  • | ST = 1/2 damage. ...use a poison mage to clear out rioting peasants, as using poison will not damage physical property, but still has the wanted affect on the targets.
    574 B (92 words) - 16:32, 29 December 2008
  • | ST = 1/2 damage. ...er short term memory loss. These bolts are able to create intense heat and damage to skin and muscle tissue.
    606 B (94 words) - 03:23, 28 October 2011
  • damage the breastplate."
    2 KB (293 words) - 15:47, 25 August 2023
  • | stats = +[[:category:poison damage|poison damage]] [[Category:Poison damage]]
    971 B (136 words) - 00:03, 17 February 2011
  • ...s it at the target. While this spell is considered by many to be a magical damage type attack spell, virtually all [[mages]] are taught this spell as their f
    641 B (106 words) - 15:07, 17 January 2009
  • ...pponents. A well placed strike with a blade can do considerable amounts of damage, cutting through bone and flesh as if it was butter.
    414 B (61 words) - 12:37, 18 January 2009
  • == Damage messages ==
    1 KB (160 words) - 22:05, 15 August 2010
  • ...unspoken one. In exchange of his dreams Azathoth gave him power, power to damage other mortals as he saw fit. Azathoth gave the man three slices of his own
    1 KB (224 words) - 18:26, 6 June 2011
  • | stats = +[[fire damage]] [[Category: Fire damage]] [[Category: Burning]]
    909 B (130 words) - 22:15, 7 May 2015
  • ...g taught, is to step into the target and give him a solid shove. While the damage is light, this skill is easily mastered and the basis for many fighting sty
    440 B (74 words) - 20:18, 29 January 2009
  • ...is rather low, the spell makes up for its lack of area by inflicting heavy damage on those targets it strikes.
    597 B (91 words) - 12:22, 2 February 2009
  • | ST = 1/2 damage.
    543 B (88 words) - 12:04, 7 February 2009
  • ...e this spell is cast, the target is given enhanced limits to the amount of damage he can withstand before giving in. Every time his pain threshold is tested,
    464 B (77 words) - 12:21, 7 February 2009
  • ...f offensive magic is practiced by those who use acid as their main form of damage. Employing spells which cause the targets to be inflicted upon by acid is
    603 B (105 words) - 12:27, 7 February 2009
  • ...er that any damaging cold attacks have. While it cannot completely prevent damage, it is still able to reduce it greatly.
    582 B (87 words) - 12:58, 7 February 2009
  • | stats = +[[:category:Fire damage|fire damage]] [[Category:Fire damage]]
    594 B (88 words) - 02:53, 26 March 2015
  • ...ory:fast metabolism|fast meta]], +[[avoid]], +[[:category:fire damage|fire damage]] [[Category:Fire damage]]
    1 KB (196 words) - 00:43, 25 November 2010
  • | ST = 1/2 damage
    510 B (82 words) - 12:33, 20 February 2009
  • ...tly mended and bleeding stopped completely. Only major organ and internal damage may require even more than what this spell offers.
    547 B (83 words) - 18:59, 22 February 2009
  • ...strong magical reflector shield which is capable of reflecting some of the damage back to it's origin.
    256 B (35 words) - 19:11, 22 February 2009
  • == Damage in order ==
    1 KB (178 words) - 09:29, 31 October 2010
  • ...tegory:arrow|arrows]] you can fire from your bow in a short time, the more damage you can do. This skill lets you grab, notch, aim and fire an arrow from any
    280 B (49 words) - 20:36, 27 February 2009
  • ! [[Combat damage analysis]] [[Category:Combat damage analysis]]
    13 KB (860 words) - 12:36, 9 September 2019
  • ...for everybody, as it requires your blade to deal some other than physical damage and your blade needs to be fed with sufficient amount of life energy. The
    607 B (96 words) - 15:29, 13 March 2009
  • | stats = +[[:category:cold damage|cold damage]], +[[str]], +[[:category:special|specials]], [[:category:halo of purity|go ...e enhanced by feeding [[ancient rune|ancient runes]] into it, gaining more damage output. Feeding evil/undead mobs eventually gives it more +str. It is battl
    5 KB (648 words) - 15:02, 29 October 2022
  • | ST = 1/2 damage.
    654 B (102 words) - 19:15, 4 March 2009
  • ...ffect the entire party, therefore, a healing spell capable of undoing this damage is needed.
    536 B (85 words) - 16:50, 5 March 2009
  • | ST = 1/2 damage.
    601 B (92 words) - 19:11, 5 March 2009
  • ...inertia of lance, soldier, and mount join as one to force a great deal of damage into a small area. A good hit from a charging soldier's lance can cause unb
    611 B (98 words) - 19:24, 6 March 2009
  • ...rity into target's forehead while inflicting horrific pains. The amount of damage caused depends on target's alignment. [[Knowledge of dispelling]] increases
    508 B (69 words) - 02:15, 7 March 2009
  • ...o a venom which is bled to the target weapon. The weapon causes some extra damage until the venom is used up. The weapon must be either piercing or slashing
    485 B (79 words) - 12:52, 10 March 2009
  • ! [[Combat damage analysis]] [[Category:Combat damage analysis]]
    12 KB (1,762 words) - 11:28, 15 March 2009
  • ...lism allows them to regenerate lost body parts in a matter of days and the damage they take is often regenerated during battle. Thanks to their large size, p
    1 KB (158 words) - 00:43, 25 November 2010
  • | stats = +[[:category:magical damage|magical damage]], +1 [[hit]] [[Category:Magical damage]]
    644 B (82 words) - 02:22, 26 July 2011
  • ...ild-related plaques of fame and fortune showing players who have done most damage, most exp, most quests, most exploring, most powerful items, most top kills
    3 KB (578 words) - 20:09, 12 February 2010
  • | description = The tunica is soft to the touch but incredible resistant to damage. It feels as if it was made expressely for you. Even if the tunica gives yo * +5 [[Spr]], +10% [[damage criticality]] & +[[emits darkness]]
    914 B (124 words) - 22:37, 29 October 2010
  • ...flame that can drastically reduce or possibly even eliminate fire and heat damage.
    527 B (85 words) - 11:03, 31 March 2009
  • ...red aura around the target. This aura was able to absorb some of any fire damage done to the target.
    580 B (96 words) - 11:04, 31 March 2009
  • ...to penetrate it to attack the target. A result of this, is a reduction in damage done when these types of attack spells are used.
    580 B (93 words) - 11:52, 31 March 2009
  • ...gic. By concentrating, they are able to increase their potential to absorb damage. To sustain their increased level of vitality, requires them to reserve a s
    531 B (76 words) - 11:49, 3 April 2009
  • | stats = ++[[fire damage]] & +5 [[dex]] [[Category:Fire damage]]
    658 B (89 words) - 19:40, 1 May 2010
  • * +6 [[con]], +4% [[parry]], +[[poison damage]] * +4 [[con]], +5% [[parry]], +[[poison damage]]
    2 KB (238 words) - 23:09, 2 January 2019
  • |stats="It will block the strongest [random damage type]-damage spell for five minutes." [[category:special]]
    654 B (100 words) - 15:29, 9 April 2011
  • ...l member of the [[Inner Circle of Sorcery]], thus also having at least two damage type subguilds since it's a requirement for Inner Circle.
    373 B (63 words) - 23:16, 26 April 2009
  • | Electrocutes the user, causing high damage and stunning them. This has only been tested once and killed the tester ins | Harms up to 50 players around the MUD. Does not seem to ever do lethal damage. Always breaks after the first use, so may not be used deliberately.
    7 KB (1,136 words) - 21:42, 21 January 2022
  • | stats = +[[:category:cold damage|cold damage]] [[Category:Cold damage]]
    418 B (50 words) - 10:33, 5 August 2010
  • ! [[Damage critical]] [[Category:Damage critical]]
    9 KB (826 words) - 18:49, 1 June 2009
  • ...+[[holy strike]], +[[purity of thy heart]], +[[:category:fire damage|fire damage]] [[Category:Fire damage]]
    1 KB (202 words) - 17:46, 10 March 2011
  • ...tick and requires a minimum amount of exp on you (1k?), otherwise it will damage you on tick. The special hp/sp/ep tick timer resets everytime you remove th
    2 KB (259 words) - 11:40, 29 September 2010
  • ...ever divine protection. Person under effects of this spell suffers reduced damage from all sources. Faerwon, the God of Holy War, does not like selfish use o
    467 B (67 words) - 20:02, 13 February 2022
  • ...d cape. He glows magical force and seem to be highly resistant to physical damage. The vampire lord seeks corpses to strengthen his powers. The vampire is co
    641 B (93 words) - 11:38, 8 August 2011
  • | stats = +cold damage, +20 [[Str]], -[[Hit]] & emits darkness [[Category:cold damage]]
    1 KB (210 words) - 00:43, 25 November 2010
  • | stats = +[[con]], +[[:category:electric damage|elec dam]], -wis
    524 B (72 words) - 19:19, 20 January 2016
  • This protection reduces the damage you take and it is affected by a number of factors. Multislot armours also withstand damage much better because they are big, and are easy to repair since its one arm
    4 KB (767 words) - 13:23, 18 October 2019
  • ...This tall man is the teacher for apprentices learning the field of magical damage. He sits here moving his hands in strange shapes and chanting. His main f
    410 B (64 words) - 20:25, 23 November 2009
  • ...tire body is formed from a very strong iron and he looks very resistant to damage. Normally his iron hands are all the weapons he needs to defend himself, b
    488 B (78 words) - 20:25, 23 November 2009
  • ...much of the damage is prevented. Higher [[wisdom]] makes the spell change damage types faster.
    871 B (129 words) - 20:55, 29 November 2009
  • ...tical ones for a [[tank]] as it reduces directly the percent of physical [[damage]] taken.
    650 B (99 words) - 01:49, 16 December 2009
  • ...ers protection against most weapons, and protects from some other forms of damage, such as intense heat. On both sides of the armour there are severed finger
    2 KB (305 words) - 20:27, 20 January 2018
  • ...at their foes they can impart extra force to their blow, causing even more damage.
    614 B (100 words) - 04:58, 20 December 2009
  • ...th many small items hanging on it]] he has a special use pistol to do vast damage to you..be careful
    2 KB (258 words) - 13:56, 14 September 2020
  • | stats = +[[dam]], +[[asphyxiation damage]] [[Category:Asphyxiation damage]]
    767 B (98 words) - 15:36, 26 May 2012
  • ...their wings automatically "equipped" as racial weapons which deal magical damage. The enchanted wings skill improves attacks made using them. ...wings glow as they absorb more magic!</code>, indicating that their wings' damage has increased.
    609 B (92 words) - 22:45, 20 July 2015
  • ...otal than it hurt in the first place, until dropping rather quickly. If no damage is received, it drops on its own, after ~6-7 minutes with high skill%.
    2 KB (267 words) - 19:38, 9 November 2012
  • ...en dealt yet (usually only a few rounds if there are several people making damage). ...ourging mark that it leaves makes the previous wound more sensitive to any damage. Successful adaptation to battlefield as well as adept use of shield are of
    1 KB (195 words) - 10:57, 24 September 2010
  • | stats = +[[:category:Especially effective against evil|damage vs. evil align foes]], +[[:category:halo of purity|good align wield only]].
    1 KB (210 words) - 01:28, 22 December 2012
  • ...weapon, it can be performed with any implement the user is familiar with. Damage caused is affected by the power of the strike, the weapon used, and the use
    788 B (132 words) - 19:26, 24 February 2010
  • ! [[Combat damage analysis]] [[Category:Combat damage analysis]]
    10 KB (907 words) - 11:23, 12 September 2021
  • inflict great amounts of damage. Particulary well-placed hits can rupture an artery or vein and cause additional bleeding damage.
    430 B (64 words) - 06:49, 25 March 2010
  • ...same guiding light to curse a single target at a time, increasing physical damage taken. This curse stands indefinitely, but can only be used on one victim
    481 B (82 words) - 12:35, 25 March 2010
  • ...ich seeps into them as soon as the next major wound opens up. Most of the damage from that wound is recovered over the next few seconds as the blood revives Spell percentage affects how much of the damage is restored.
    773 B (124 words) - 13:51, 25 March 2010
  • cause severe pain and damage, otherwise a much less effective flesh wound
    697 B (116 words) - 15:12, 3 April 2010
  • a certain type of bonus damage (such as cold or poison), or to remove an Syntax: use modify ammunition at <ammo> add <bonus damage><br>
    633 B (102 words) - 00:07, 29 July 2011
  • ...e wound could be disastrous. Not only would the potion continue to inflict damage, but other effects from the magical fluid entering the victim's bloodstream
    614 B (103 words) - 00:17, 20 April 2011
  • ! [[Combat damage analysis]] [[Category:Combat damage analysis]]
    13 KB (1,483 words) - 23:57, 19 April 2011
  • deals some damage. This is a very evil act to do against all but the vilest of
    1 KB (233 words) - 17:29, 23 April 2010
  • [[Category: Magical damage]]
    858 B (113 words) - 22:37, 12 April 2011
  • |stats= +1? hit & +Fire damage [[Category:Fire damage]]
    701 B (108 words) - 15:54, 2 May 2010
  • | Higher level players take psionic damage in the area every now and then.
    1 KB (142 words) - 10:44, 18 September 2012
  • | ??? Minor damage when applied, may sometimes poison you. | "It will make you take damage in bright light." (from [[id]])
    3 KB (414 words) - 17:03, 30 July 2014
  • |Description=[[Aelena]] '[[slow death]]' damage has been downgraded. Mainly the out of combat part. You are no longer abl
    272 B (41 words) - 16:34, 23 July 2010
  • ...it will be of use instead of protting only a few percentages of the given damage type.
    330 B (51 words) - 16:35, 23 July 2010
  • ...tal, and malicious chants have been read upon it - it can make devastating damage to both body and mind. You can sense something wicked in the very air aroun ...gerous for both flesh and soul. A mere cut from the blade may cause severe damage to the victim's mind.
    1 KB (163 words) - 02:48, 4 August 2010
  • | damage =
    512 B (81 words) - 01:25, 30 August 2010
  • ...ly [[dam]], +moderately [[avoid]], +tunes itself to hit the least resisted damage type
    1 KB (157 words) - 14:24, 16 April 2015
  • ...over the years remain in place. For example using high parry values lowers damage and a successful riposte results in an extra melee hit (very powerful while ...unable to act for the duration of the stun and you will often take double damage from melee hits (which you are unable to dodge), so you should get an unstu
    23 KB (4,152 words) - 02:43, 2 November 2019
  • | other = impale will hit backrow 200+ damage
    922 B (149 words) - 19:34, 3 April 2016
  • ...h name bonus), +1 or 2 [[dam]], +1 or 2 [[hit]], +[[:category:asphyxiation damage|asphyx dam]] [[Category:Asphyxiation damage]]
    1 KB (153 words) - 19:05, 24 July 2014
  • | stats = +1 or 2 [[dam]], +1 or 2 [[hit]], +[[:category:cold damage|cold damage]] [[Category:Cold damage]]
    842 B (114 words) - 12:17, 14 February 2011
  • | stats = +[[:category:poison damage|poison damage]] [[Category:Poison damage]]
    977 B (131 words) - 10:19, 8 December 2012
  • ...ou can release a 'stormlash' on your target in combat. This does lightning damage based on the power of the target's weapon.''
    1 KB (158 words) - 17:19, 22 October 2017
  • | stats = +acid damage [[Category:acid damage]]
    866 B (117 words) - 18:24, 7 May 2011
  • * I can has cheeseburger? (Deal 50000 damage with your cat, 100 points)
    9 KB (1,359 words) - 03:29, 20 November 2023
  • The two damage spells '[[rift pulse]]' and '[[dimensional leech]]' are boosted by four entity types is a quick way of increasing the damage of these spells.
    24 KB (3,920 words) - 20:48, 30 January 2020
  • [[Category:cold damage]]
    3 KB (439 words) - 00:08, 31 August 2011
  • [[Category:cold damage]]
    2 KB (428 words) - 00:12, 31 August 2011
  • ...he initiative, they may be able to unleash a flurry of blows that not only damage the opponent, but may also knock him senseless for a short while. This is t
    488 B (81 words) - 15:38, 1 October 2011
  • ...traight into your foe and attempting to body slam them. Not only does this damage your foe, it is good at knocking the sense out of him, which can leave him
    504 B (84 words) - 15:40, 1 October 2011
  • ...Magical]], or '[[mana]]' as it is often nicknamed is also one of the ten [[damage types]] in the game.
    4 KB (658 words) - 04:16, 29 February 2012
  • | stats = +[[magical damage]] [[Category:Magical damage]]
    459 B (54 words) - 18:42, 16 March 2012
  • | stats = +[[magical damage]] [[Category:Magical damage]]
    483 B (56 words) - 18:50, 16 March 2012
  • | stats = +[[poison damage]], +something? [[Category:Poison damage]]
    864 B (116 words) - 19:24, 16 March 2012
  • | stats = +[[fire damage]], +[[hit]], +[[special]] [[Category:Fire damage]]
    1 KB (185 words) - 00:22, 24 March 2017
  • '''Fire''' is one of the ten (harm included) elemental damage types in BatMUD. * [[:category:fire damage|List of spells and weapons that do fire damage]]
    844 B (117 words) - 12:27, 8 April 2012
  • | stats = +2% [[quick chant]], +2% [[damage criticality]] [[Category:Damage criticality]]
    693 B (89 words) - 14:56, 18 April 2012
  • | stats = +[[invoke]] [[repulsor aura]] 3x/day, +[[cold damage]] [[Category:Cold damage]]
    1 KB (178 words) - 12:11, 25 May 2012
  • |stats = +[[cold damage]], +slightly [[bashing protection]], +divinely [[soulbound fate]], +slightl
    2 KB (415 words) - 23:42, 5 June 2012
  • | stats = +[[poison damage]] [[Category:Poison damage]]
    748 B (106 words) - 15:17, 8 June 2012
  • | stats = +2 [[str]], +4 or 5 [[dam]], +[[electric damage]] [[Category:Electric damage]]
    909 B (121 words) - 10:17, 15 July 2012
  • ...of their somewhat smaller brethren, large hares. Sometimes hunted for the damage they tend to cause to farms, and their meat and hides, they have become som
    520 B (76 words) - 10:01, 22 September 2012
  • ...ving the edge a serrated, rough look and feel. This weapon will do as much damage from sheer impact as it will from any cutting wounds it might make.
    702 B (107 words) - 08:25, 23 September 2012
  • | stats = +[[psionic damage]] [[Category:Psionic damage]]
    643 B (91 words) - 09:02, 9 October 2012
  • | ST = 1/2 damage ...d, 2% per level, 20% with full background levels. It is the only offensive damage-inflicting spell members of the [[Tarmalen]] guild have access to. It is al
    739 B (107 words) - 11:21, 12 October 2012
  • ...d up through the wedge pretty much straight. It looks like it will do more damage from its sheer weight than its edge.
    766 B (115 words) - 11:17, 26 October 2012
  • ...row]] mines of Kazadam. They are made of [[darksteel]] and deadly [[poison damage|poison]] drips from them. | stats = +[[poison damage]]
    864 B (120 words) - 10:02, 8 December 2012
  • | stats = +[[poison damage]] [[Category:Poison damage]]
    1,013 B (139 words) - 10:19, 8 December 2012
  • | stats = +[[con]], +[[enhance criticals]], +[[psionic damage]] [[Category:Psionic damage]]
    540 B (57 words) - 22:38, 13 December 2012
  • | stats = +[[dam]], +[[magical damage]] [[Category:Dam]] [[Category:Magical damage]]
    986 B (142 words) - 02:55, 29 January 2013
  • ...dly during a period when controlled motion could be used with certain high-damage skills. So did Henry, but he has been killed using normal means as well sin
    4 KB (687 words) - 05:49, 9 December 2018
  • | stats = +10 [[damage criticality]] [[Category:Damage criticality]]
    1 KB (211 words) - 14:40, 4 October 2013
  • | stats = +3 dam, +poison damage, +dam against good(?)
    1 KB (164 words) - 16:16, 31 October 2016
  • | damage =
    594 B (92 words) - 21:52, 13 January 2014
  • | damage =
    411 B (61 words) - 22:03, 13 January 2014
  • | damage =
    395 B (56 words) - 23:21, 13 January 2014
  • | damage =
    505 B (84 words) - 23:41, 13 January 2014
  • | stats = +hit, +damage, +[[:category:acid damage|acid damage]]
    1 KB (164 words) - 14:36, 2 May 2014
  • | stats = +specials (often) +asphyx damage (does NOT show in any type of ID)
    1 KB (156 words) - 18:07, 7 July 2017
  • | It is a damage-enhancing steroid. | It contains painkillers that reduce damage.
    3 KB (435 words) - 02:16, 4 April 2023
  • |desc= Your damage and resistance against your mortal enemy race is increased. Use
    193 B (30 words) - 21:57, 3 June 2014
  • |desc= Your damage spells are more effective.
    94 B (13 words) - 22:06, 3 June 2014
  • |desc= Your items take less damage and are less likely to be disintegrated by any
    141 B (22 words) - 22:13, 3 June 2014
  • [[Riftwalkers]] summon entities to tank and deal damage for them. They get bigger and more powerful by gaining [[Rift entity reput damage, and hitting ability of an entity, also its size."
    5 KB (819 words) - 17:40, 29 July 2020
  • ...stone into his victim from a safe distance, causing only small amounts of damage but making up for it with speed.
    1 KB (187 words) - 13:08, 30 July 2014
  • ...e permanently misted over, but his grip looks to be firm enough to do some damage if he pummels you.
    468 B (73 words) - 12:36, 18 April 2016
  • As objects are used or take damage and are repeatedly repaired the top condition they can be repair to gradual Objects at the lowest condition my be destroyed by further damage.
    1 KB (176 words) - 23:20, 2 January 2018
  • |stats= +greatly str -vastly int +poison damage [[Category:Poison damage]]
    1 KB (195 words) - 09:23, 2 December 2019
  • | other = takes little or no physical damage, may follow
    277 B (33 words) - 14:01, 12 October 2014
  • ...your entities feed on will last longer. Rift pulse has a chance to do more damage against
    9 KB (1,499 words) - 07:38, 31 January 2020
  • the caster takes a large amount of damage. The combined power of the casters entities will decrease this damage threshold, and also increase the spell
    885 B (140 words) - 23:12, 18 November 2014
  • drastically reducing or possibly completely blocking any cold damage.
    403 B (56 words) - 11:53, 24 November 2014
  • | [[Cast generic]] || [[Damage criticality]] [[Quick chant]] [[Mastery of prime knowledge]]
    3 KB (402 words) - 20:36, 8 April 2015
  • In general, off after def does better damage.
    916 B (118 words) - 21:32, 18 March 2015
  • ...cal creature, or undead), alignment, susceptibility to physical and poison damage, and relative dangerousness. It will also tell you whether you or any folkl ...can be acquired via [[study creature]], an autopsy will reveal the type of damage that killed the creature and what types of organs the creature has. See [[l
    2 KB (275 words) - 19:29, 20 July 2015
  • ...cal creature, or undead), alignment, susceptibility to physical and poison damage, and relative dangerousness. It will also tell you whether you or any folkl
    1 KB (156 words) - 14:00, 20 July 2015
  • ...t study on anatomy pays off!</code> indicates that the spell received this damage bonus. ...tion of the channel for another round, costing 25sp and dealing additional damage to the target. Each turn there is a chance that the channel will break, dep
    2 KB (246 words) - 14:00, 7 August 2015
  • ...d around the casters current location. <br />The field enhances the poison damage dealt in the room.
    526 B (73 words) - 13:53, 24 July 2015
  • | damage =
    999 B (161 words) - 20:13, 10 August 2015
  • | other = when sizzling take damage and +spmax
    840 B (119 words) - 18:41, 19 December 2015
  • Hit points The amount of damage you can take
    5 KB (553 words) - 17:05, 22 January 2016
  • ...ians and lawyers. They prey on the weakest and cause countless of hours of damage. Sometimes they cause players to leave the game which is simply unacceptabl
    2 KB (409 words) - 05:44, 24 April 2019
  • ocean as well. Seamonsters and giant squid are causing significant damage to allowed to stand. Find a way to do mana damage and use it to smash the altar
    36 KB (6,365 words) - 10:11, 19 July 2022
  • |[[damage]] |[[combat damage analysis]]
    2 KB (299 words) - 18:31, 19 February 2017
  • 14: +spr arms that improve psi/info spell damage (3000 Favor)
    2 KB (221 words) - 13:39, 14 March 2023
  • lifting and massive damage potential. We just need them to have the right gear repair the damage, that should do it, otherwise find some other way to trap a
    48 KB (8,555 words) - 11:25, 14 March 2023
  • ...midbie/highbie or lower, there is a small chance to DRAMATICALLY lower the damage of a big hit.
    1 KB (183 words) - 14:27, 6 December 2020
  • | stats = +slightly damage +elec dam
    1 KB (187 words) - 11:05, 2 November 2022
  • | stats = +insignificant damage
    980 B (148 words) - 21:37, 18 January 2018
  • ...the guild. He had learnt how to conjure fire and coldness to empower the damage, caused by fists. But it wasn't enough for Raesikh, he desired for somethi | stats = +4 (moderate) damage, +50% of racial/marts damage as elec
    2 KB (323 words) - 21:48, 23 January 2018
  • ...d blow immediately after the first, causing significantly greater pain and damage. Like scythe swipe, an opponent destroyed through the use of this skill fee
    518 B (78 words) - 07:57, 17 July 2018
  • ...ows a spellcaster to cast destructive spells with more impact. Spells that damage or destroy creatures or objects do so more effectively, with reduced chance
    396 B (60 words) - 08:19, 17 July 2018
  • | stats = +psi damage, +sheds light
    811 B (118 words) - 16:02, 24 July 2018
  • | cold steel | cold damage type to Kharim blade |
    3 KB (435 words) - 10:32, 25 March 2021
  • itself, but in addition to the damaging effects, it can also damage or destroy
    462 B (69 words) - 08:09, 29 December 2020
  • pain and damage based on how well that victim's type or race was studied
    709 B (108 words) - 08:17, 29 December 2020
  • ...ell, a reaver can coat his or her wielded weapon with acid, which will not damage the weapon but will eat away at anything it touches.
    595 B (97 words) - 08:24, 29 December 2020
  • ::Increases spell damage against evil monsters. ::Reflects a percentage incoming physical damage back as magical damage.
    3 KB (527 words) - 18:05, 13 February 2022
  • :::[U] [*******---] Increase damage attribute by incredible amount. It does poor damage per hit.<br/>
    6 KB (989 words) - 19:04, 6 September 2021
  • | damages targets, it will damage those monsters that have the origin you |
    99 KB (10,355 words) - 20:05, 23 July 2021
  • do irreversible damage, which is why the novices are often very scared of
    812 B (141 words) - 11:50, 22 July 2021
  • | stats = +con, +damage, hits acid
    2 KB (234 words) - 10:58, 13 October 2021
  • | 33333..Rune to permanently change damage type of any weapon 1 x Rune to permanently change damage type of any weapon reduces zinium capacity by 0
    19 KB (2,722 words) - 13:49, 13 June 2023

View (previous 500 | next 500) (20 | 50 | 100 | 250 | 500)